Refactor and get the game to run (in DMs)
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commit
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@ -10,6 +10,7 @@
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Discord channel
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Discord channel
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"""
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"""
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import pdb
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import uuid
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import uuid
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import datetime
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import datetime
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@ -23,22 +24,22 @@ from database.models import (
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)
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)
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async def check_is_running(method, start_new_game=True):
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def check_is_running(method):
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"""
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"""
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Decorator that determines if the game is running or not
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Decorator that determines if the game is running or not
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"""
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"""
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async def wrapper(self):
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async def wrapper(self):
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if self.is_running and start_new_game:
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if self.is_running and self.new_game:
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return await self.message.channel.send("A game is already running")
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return await self.message.channel.send("A game is already running")
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if not self.is_running and not start_new_game:
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if not self.is_running and not self.new_game:
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return await self.message.channel.send("There is no game running")
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return await self.message.channel.send("There is no game running")
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await method(self)
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await method(self)
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return await wrapper
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return wrapper
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class GameManager:
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class GameManager:
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@ -52,13 +53,15 @@ class GameManager:
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# Only one game should run at at time
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# Only one game should run at at time
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self.is_running = False
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self.is_running = False
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self.commands = {
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self.new_game = True
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"ghostball": self.start,
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"resolve": self.stop,
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self.commands = [
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"guess": self.guess,
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("braveball", self.start),
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"points": self.points,
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("resolve", self.stop),
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"help": self.help,
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("guess", self.guess),
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}
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("points", self.points),
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("help", self.help),
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]
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self.game = Game
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self.game = Game
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@ -84,17 +87,20 @@ class GameManager:
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"""
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"""
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database.close()
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database.close()
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@check_is_running
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# @check_is_running
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async def start(self):
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async def start(self):
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"""
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"""
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Start command - Starts a new game if there isn't already one running
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Start command - Starts a new game if there isn't already one running
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"""
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"""
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# print(dir(self.message))
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self.is_running = True
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self.is_running = True
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self.new_game = False
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# game.pitch_value is unknown at the start of the game
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# game.pitch_value is unknown at the start of the game
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self.game = Game.create(game_id=uuid.uuid4(), server_id=self.message.guild.id)
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self.game = Game.create(game_id=uuid.uuid4(), server_id=self.message.channel.id)
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await self.message.send("Send me your guesses with !guess <number>")
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await self.message.channel.send("Send me your guesses with !guess <number>")
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def __stop_args__(self):
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def __stop_args__(self):
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pieces = self.message.content.split()
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pieces = self.message.content.split()
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@ -135,7 +141,7 @@ class GameManager:
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return pitch_value
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return pitch_value
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@check_is_running(stop, start_new_game=False)
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# @check_is_running
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async def stop(self):
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async def stop(self):
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"""
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"""
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Stop command - Stops the game if it is currently running,
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Stop command - Stops the game if it is currently running,
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@ -214,7 +220,7 @@ class GameManager:
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self.is_running = False
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self.is_running = False
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self.game = None
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self.game = None
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@check_is_running(guess, start_new_game=False)
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# @check_is_running
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async def guess(self):
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async def guess(self):
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"""
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"""
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Guess command - Allows the player to add a guess to the current
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Guess command - Allows the player to add a guess to the current
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@ -227,19 +233,22 @@ class GameManager:
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"Invalid value. It must be between 1 and 1000 inclusive"
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"Invalid value. It must be between 1 and 1000 inclusive"
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)
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)
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player_id, created = Player.get_or_create(
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player_id=self.message.author.id, player_name="c0de"
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)
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player_guess, created = Guess.get_or_create(
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player_guess, created = Guess.get_or_create(
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game_id=self.game.game_id,
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guess_id=uuid.uuid4(), game_id=self.game.game_id, player_id=player_id
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player_id=self.message.author.id,
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player_name=self.message.author.name,
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)
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)
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player_guess.update({Guess.guess: value})
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player_guess.update({Guess.guess: value})
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if created:
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# if created:
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return await self.message.add_reaction(emoji="\N{THUMBS UP SIGN}")
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print(dir(self.message.add_reaction))
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return await self.message.add_reaction("\N{THUMBS UP SIGN}")
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return await self.message.channel.send(
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# return await self.message.channel.send(
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f"<@{ str(self.message.author.id) }> your guess has been updated"
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# f"<@{ str(self.message.author.id) }> your guess has been updated"
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)
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# )
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async def points(self):
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async def points(self):
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"""
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"""
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