Refactor and get the game to run (in DMs)

This commit is contained in:
c0de 2022-10-26 23:36:41 -05:00
parent b0c6b8e5bb
commit 65bc29cfa1

View File

@ -10,6 +10,7 @@
Discord channel
"""
import pdb
import uuid
import datetime
@ -23,22 +24,22 @@ from database.models import (
)
async def check_is_running(method, start_new_game=True):
def check_is_running(method):
"""
Decorator that determines if the game is running or not
"""
async def wrapper(self):
if self.is_running and start_new_game:
if self.is_running and self.new_game:
return await self.message.channel.send("A game is already running")
if not self.is_running and not start_new_game:
if not self.is_running and not self.new_game:
return await self.message.channel.send("There is no game running")
await method(self)
return await wrapper
return wrapper
class GameManager:
@ -52,13 +53,15 @@ class GameManager:
# Only one game should run at at time
self.is_running = False
self.commands = {
"ghostball": self.start,
"resolve": self.stop,
"guess": self.guess,
"points": self.points,
"help": self.help,
}
self.new_game = True
self.commands = [
("braveball", self.start),
("resolve", self.stop),
("guess", self.guess),
("points", self.points),
("help", self.help),
]
self.game = Game
@ -84,17 +87,20 @@ class GameManager:
"""
database.close()
@check_is_running
# @check_is_running
async def start(self):
"""
Start command - Starts a new game if there isn't already one running
"""
# print(dir(self.message))
self.is_running = True
self.new_game = False
# game.pitch_value is unknown at the start of the game
self.game = Game.create(game_id=uuid.uuid4(), server_id=self.message.guild.id)
self.game = Game.create(game_id=uuid.uuid4(), server_id=self.message.channel.id)
await self.message.send("Send me your guesses with !guess <number>")
await self.message.channel.send("Send me your guesses with !guess <number>")
def __stop_args__(self):
pieces = self.message.content.split()
@ -135,7 +141,7 @@ class GameManager:
return pitch_value
@check_is_running(stop, start_new_game=False)
# @check_is_running
async def stop(self):
"""
Stop command - Stops the game if it is currently running,
@ -214,7 +220,7 @@ class GameManager:
self.is_running = False
self.game = None
@check_is_running(guess, start_new_game=False)
# @check_is_running
async def guess(self):
"""
Guess command - Allows the player to add a guess to the current
@ -227,19 +233,22 @@ class GameManager:
"Invalid value. It must be between 1 and 1000 inclusive"
)
player_id, created = Player.get_or_create(
player_id=self.message.author.id, player_name="c0de"
)
player_guess, created = Guess.get_or_create(
game_id=self.game.game_id,
player_id=self.message.author.id,
player_name=self.message.author.name,
guess_id=uuid.uuid4(), game_id=self.game.game_id, player_id=player_id
)
player_guess.update({Guess.guess: value})
if created:
return await self.message.add_reaction(emoji="\N{THUMBS UP SIGN}")
# if created:
print(dir(self.message.add_reaction))
return await self.message.add_reaction("\N{THUMBS UP SIGN}")
return await self.message.channel.send(
f"<@{ str(self.message.author.id) }> your guess has been updated"
)
# return await self.message.channel.send(
# f"<@{ str(self.message.author.id) }> your guess has been updated"
# )
async def points(self):
"""