diff --git a/GhostBallBot/game.py b/GhostBallBot/game.py index 673329e..b8d8860 100644 --- a/GhostBallBot/game.py +++ b/GhostBallBot/game.py @@ -10,6 +10,7 @@ Discord channel """ +import pdb import uuid import datetime @@ -23,22 +24,22 @@ from database.models import ( ) -async def check_is_running(method, start_new_game=True): +def check_is_running(method): """ Decorator that determines if the game is running or not """ async def wrapper(self): - if self.is_running and start_new_game: + if self.is_running and self.new_game: return await self.message.channel.send("A game is already running") - if not self.is_running and not start_new_game: + if not self.is_running and not self.new_game: return await self.message.channel.send("There is no game running") await method(self) - return await wrapper + return wrapper class GameManager: @@ -52,13 +53,15 @@ class GameManager: # Only one game should run at at time self.is_running = False - self.commands = { - "ghostball": self.start, - "resolve": self.stop, - "guess": self.guess, - "points": self.points, - "help": self.help, - } + self.new_game = True + + self.commands = [ + ("braveball", self.start), + ("resolve", self.stop), + ("guess", self.guess), + ("points", self.points), + ("help", self.help), + ] self.game = Game @@ -84,17 +87,20 @@ class GameManager: """ database.close() - @check_is_running + # @check_is_running async def start(self): """ Start command - Starts a new game if there isn't already one running """ + # print(dir(self.message)) + self.is_running = True + self.new_game = False # game.pitch_value is unknown at the start of the game - self.game = Game.create(game_id=uuid.uuid4(), server_id=self.message.guild.id) + self.game = Game.create(game_id=uuid.uuid4(), server_id=self.message.channel.id) - await self.message.send("Send me your guesses with !guess ") + await self.message.channel.send("Send me your guesses with !guess ") def __stop_args__(self): pieces = self.message.content.split() @@ -135,7 +141,7 @@ class GameManager: return pitch_value - @check_is_running(stop, start_new_game=False) + # @check_is_running async def stop(self): """ Stop command - Stops the game if it is currently running, @@ -214,7 +220,7 @@ class GameManager: self.is_running = False self.game = None - @check_is_running(guess, start_new_game=False) + # @check_is_running async def guess(self): """ Guess command - Allows the player to add a guess to the current @@ -227,19 +233,22 @@ class GameManager: "Invalid value. It must be between 1 and 1000 inclusive" ) + player_id, created = Player.get_or_create( + player_id=self.message.author.id, player_name="c0de" + ) + player_guess, created = Guess.get_or_create( - game_id=self.game.game_id, - player_id=self.message.author.id, - player_name=self.message.author.name, + guess_id=uuid.uuid4(), game_id=self.game.game_id, player_id=player_id ) player_guess.update({Guess.guess: value}) - if created: - return await self.message.add_reaction(emoji="\N{THUMBS UP SIGN}") + # if created: + print(dir(self.message.add_reaction)) + return await self.message.add_reaction("\N{THUMBS UP SIGN}") - return await self.message.channel.send( - f"<@{ str(self.message.author.id) }> your guess has been updated" - ) + # return await self.message.channel.send( + # f"<@{ str(self.message.author.id) }> your guess has been updated" + # ) async def points(self): """