BaseballBot/GhostBallBot/game/game.py

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#!/usr/bin/env python3
# Copyright 2022 - c0de <c0de@c0de.dev>
# Licensed under the MIT License (https://opensource.org/licenses/MIT)
# pylint: disable=no-member,unnecessary-lambda
"""
A Context Manager / State Machine that keeps track of
a single game instance (there should only be one) in a
Discord channel
"""
import pdb
import math
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import uuid
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import datetime
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# import dateparser
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from database.models import (
database,
GameModel as Game,
GuessModel as Guess,
PlayerModel as Player,
)
from game.guess import ProcessGuess
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def check_is_running(method):
"""
Decorator that determines if the game is running or not
"""
async def wrapper(self):
if self.is_running and self.new_game:
return await self.message.channel.send("A game is already running")
if not self.is_running and not self.new_game:
return await self.message.channel.send("There is no game running")
await method(self)
return wrapper
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class GameManager:
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"""
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The game state class
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This represents a game that exists in a channel
"""
def __init__(self):
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# Only one game should run at at time
self.is_running = False
self.new_game = True
self.commands = [
("braveball", self.start),
("resolve", self.stop),
("guess", self.guess),
("points", self.points),
("help", self.help),
]
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self.game = Game
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# Discord message
self.message = None
# Discord client instance
self.discord = None
def __enter__(self):
"""
Allows use of `with Game() as game` for try/except statements
(https://peps.python.org/pep-0343/)
"""
database.connect()
return self
def __exit__(self, exception_type, exception_value, exception_traceback):
"""
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Automagically close the database
when this class has ended execution
"""
database.close()
# @check_is_running
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async def start(self):
"""
Start command - Starts a new game if there isn't already one running
"""
# print(dir(self.message))
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self.is_running = True
self.new_game = False
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# game.pitch_value is unknown at the start of the game
self.game = Game.create(game_id=uuid.uuid4(), server_id=self.message.channel.id)
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await self.message.channel.send("Send me your guesses with !guess <number>")
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def __stop_args__(self):
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pieces = self.message.content.split()
if len(pieces) == 2:
return pieces[1], False, None, None
if len(pieces) == 4:
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return pieces[1], True, pieces[2], pieces[3]
return None, False, None, None
async def update_pitch_value(self):
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"""Update game state database for closing arguments"""
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# Determine arguments
pitch_value, has_batter, batter_id, batter_guess = self.__stop_args__()
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if not pitch_value:
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return await self.message.channel.send(
f"Invalid command <@{ str(self.message.author.id) }>!"
)
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if has_batter:
player_id = batter_id[3:]
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Guess.create(
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game_id=self.game.game_id,
player_id=player_id,
player_name=self.discord.get_user(int(player_id).name),
guess=int(batter_guess),
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).save()
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# Save the pitch value
Game.update(
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{
Game.pitch_value: pitch_value,
Game.date_ended: datetime.datetime.now(),
}
).where(Game.game_id == self.game.game_id).execute()
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return int(pitch_value)
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# @check_is_running
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async def stop(self):
"""
Stop command - Stops the game if it is currently running,
saves the pitch value, and displays differences
"""
# How many valid guesses got placed?
guess_count = (
Guess.select().where((Guess.game.game_id == self.game.game_id)
& (Guess.guess > 0)
).count())
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# Discard the game if there weren't enough players
if guess_count < 3:
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self.game = None
self.is_running = False
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await self.message.channel.send(
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("Play closed!\n" + "However, there were not enough participants.")
)
message = (
"Closed this play! Here are the results\n"
+ "PLAYER | GUESS | DIFFERENCE | POINTS GAINED | TOTAL POINTS\n"
)
pitch_value = await self.update_pitch_value()
guess_processor = ProcessGuess(game=self, pitch_value=pitch_value)
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message, closest_player_id, furthest_player_id = guess_processor.process_guesses()
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message += (
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f"\nCongrats <@{closest_player_id}>! You were the closest!\n"
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+ f"Sorry <@{furthest_player_id}>, you were way off"
)
await self.message.channel.send(message)
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# stop and discard game
self.is_running = False
self.game = None
# @check_is_running
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async def guess(self):
"""
Guess command - Allows the player to add a guess to the current
running game
"""
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value = int(self.message.content.split()[1])
if value < 1 or value > 1000:
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return await self.message.channel.send(
"Invalid value. It must be between 1 and 1000 inclusive"
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)
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# Create player if they don't exist
player, _ = Player.get_or_create(
player_id=self.message.author.id, player_name=self.message.author.name
)
# Create the guess (or allow us to say update successful)
_, created = Guess.get_or_create(
guess_id=uuid.uuid4(),
game_id=self.game.game_id,
player_id=player.player_id,
player_name=player.player_name,
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)
Guess.update({"guess": value}).where(
(Guess.game_id == self.game.game_id)
& (Guess.player_id == self.message.author.id)
).execute()
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if created:
return await self.message.add_reaction("\N{THUMBS UP SIGN}")
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return await self.message.channel.send(
f"<@{ str(self.message.author.id) }> your guess has been updated"
)
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async def points(self):
"""
Points command - returns a table ordered from highest to lowest
of the players and their points
"""
# TODO
# value = self.message.content.split()
# try:
# if len(value) > 1:
# timestamp = dateparser.parse(value[1])
# except:
# return await self.message.channel.send("Invalid timestamp. Try again")
return await self.message.channel.send("Sorry, not implemented yet")
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async def help(self):
"""help command"""
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# TODO: Add help message
help_message = "help"
recipient = await self.discord.fetch_user(self.message.author.id)
await recipient.send(help_message)