Fix linting on Game
Also default guess value to 0
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@ -54,7 +54,7 @@ class GuessModel(BaseModel):
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game_id = ForeignKeyField(GameModel, backref="guesses")
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player_name = CharField()
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guess = IntegerField()
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guess = IntegerField(default=0)
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difference = IntegerField(null=True)
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date_guessed = DateTimeField(null=True)
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@ -2,9 +2,17 @@
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# Copyright 2022 - c0de <c0de@c0de.dev>
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# Licensed under the MIT License (https://opensource.org/licenses/MIT)
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# pylint: disable=no-member
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"""
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A Context Manager / State Machine that keeps track of
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a single game instance (there should only be one) in a
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Discord channel
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"""
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import uuid
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import dateparser
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# import dateparser
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from database.models import database, GameModel, GuessModel
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@ -18,10 +26,9 @@ async def check_is_running(method, start_new_game=True):
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if self.is_running and start_new_game:
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return await self.message.channel.send("A game is already running")
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elif not self.is_running and not start_new_game:
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return await self.message.channel.send(
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"There is no game running to add guesses to"
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)
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if not self.is_running and not start_new_game:
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return await self.message.channel.send("There is no game running")
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await method(self)
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@ -35,13 +42,7 @@ class Game:
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This represents a game that exists in a channel
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"""
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def __enter__(self):
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"""
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Allows use of `with Game as game` for try/except statements
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We are using this instead of __init__, they work very similar
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to each other (https://peps.python.org/pep-0343/)
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"""
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def __init__(self):
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# Only one game should run at at time
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self.is_running = False
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@ -61,6 +62,12 @@ class Game:
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# Discord client instance
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self.discord = None
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def __enter__(self):
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"""
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Allows use of `with Game() as game` for try/except statements
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(https://peps.python.org/pep-0343/)
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"""
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database.connect()
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return self
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@ -73,6 +80,9 @@ class Game:
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@check_is_running
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async def start(self):
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"""
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Start command - Starts a new game if there isn't already one running
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"""
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self.is_running = True
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# game.pitch_value is unknown at the start of the game
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@ -80,24 +90,28 @@ class Game:
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game_id=uuid.uuid4(), server_id=self.message.guild.id
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)
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await self.message.send(
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"@flappy ball, pitch is in! Send me your guesses with !guess <number>"
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)
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await self.message.send("Send me your guesses with !guess <number>")
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def __stopArgs__(self):
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def __stop_args__(self):
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pieces = self.message.content.split()
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if len(pieces) == 2:
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return pieces[1], False, None, None
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elif len(pieces) == 4:
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if len(pieces) == 4:
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return pieces[1], True, pieces[2], pieces[3]
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return None, False, None, None
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@check_is_running(start_new_game=False)
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@check_is_running(stop, start_new_game=False)
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async def stop(self):
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"""
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Stop command - Stops the game if it is currently running,
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saves the pitch value, and displays differences
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"""
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# Determine arguments
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pitch_value, has_batter, batter_id, batter_guess = self.__stopArgs__()
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pitch_value, has_batter, batter_id, batter_guess = self.__stop_args__()
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if not pitch_value:
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return await self.message.channel.send(
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f"Invalid command <@{ str(self.message.author.id) }>!"
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@ -125,35 +139,52 @@ class Game:
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self.is_running = False
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self.game = None
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@check_is_running(start_new_game=False)
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@check_is_running(guess, start_new_game=False)
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async def guess(self):
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"""
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Guess command - Allows the player to add a guess to the current
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running game
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"""
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value = int(self.message.content.split()[1])
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if value < 1 or value > 1000:
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return await self.message.channel.send(
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f"Invalid value. It must be between 1 and 1000 inclusive"
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"Invalid value. It must be between 1 and 1000 inclusive"
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)
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GuessModel.create(
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# TODO: Check if the user tried to vote before, update their vote if so
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player_guess, created = GuessModel.get_or_create(
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game_id=self.game.game_id,
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player_id=self.message.author.id,
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player_name=self.message.author.name,
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guess=value,
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)
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player_guess.update(guess=value)
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if not created: # They updated their guess
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await self.message.channel.send(
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f"<@{ str(self.message.author.id) }> your guess has been updated"
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)
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return await self.message.add_reaction(emoji="\N{THUMBS UP SIGN}")
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async def points(self):
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"""
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Points command - returns a table ordered from highest to lowest
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of the players and their points
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"""
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# TODO
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value = self.message.content.split()
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try:
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if len(value) > 1:
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timestamp = dateparser.parse(value[1])
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except:
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return await self.message.channel.send("Invalid timestamp. Try again")
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# value = self.message.content.split()
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# try:
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# if len(value) > 1:
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# timestamp = dateparser.parse(value[1])
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# except:
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# return await self.message.channel.send("Invalid timestamp. Try again")
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return await self.message.channel.send("Sorry, not implemented yet")
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async def help(self):
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"""help command"""
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# TODO: Add help message
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help_message = "help"
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