forked from c0de/BaseballBot
Begin adding game logic
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108
GhostBallBot/game.py
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108
GhostBallBot/game.py
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#!/usr/bin/env python3
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# Copyright 2022 - c0de <c0de@c0de.dev>
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# Licensed under the MIT License (https://opensource.org/licenses/MIT)
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import uuid
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from .database.models import database, GameModel, GuessModel
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class Game:
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"""
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The game state class
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This represents a game that exists in a channel
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"""
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def __init__(self):
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# Only one game should run at at time
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self.is_running = False
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self.commands = {
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'ghostball': self.start,
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'resolve': self.stop,
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'guess': self.guess,
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'points': self.points,
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'help': self.help,
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}
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self.game = None
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# Discord message
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self.message = None
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# Discord client instance
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self.discord = None
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async def start(self):
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if self.is_running:
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return await self.message.channel.send("A game is already running")
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database.connect()
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self.is_running = True
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# game.pitch_value is unknown at the start of the game
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self.game = GameModel.create(
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game_id = uuid.uuid4(),
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server_id = self.message.guild.id
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)
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database.close()
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await self.message.send("@flappy ball, pitch is in! Send me your guesses with !guess <number>")
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def __stopArgs__(self):
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pieces = self.message.content.split()
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if len(pieces) == 2:
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return pieces[1], False, None, None
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elif len(pieces) == 4:
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return pieces[1], True, pieces[2], pieces[3]
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return None, False, None, None
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async def stop(self):
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if not self.is_running:
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return await self.message.channel.send("There is no game running to resolve")
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# Determine arguments
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pitch_value, has_batter, batter_id, batter_guess = self.__stopArgs__()
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if not pitch_value:
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return await self.message.channel.send(f"Invalid command <@{ str(self.message.author.id) }>!")
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database.connect()
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if has_batter:
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player_id = batter_id[3:]
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GuessModel.create(
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game_id = self.game.game_id,
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player_id = player_id,
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player_name = self.discord.get_user(int(player_id).name),
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guess = int(batter_guess)
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)
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# Save the pitch value
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self.game.update({'pitch_value': pitch_value})
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# TODO: Determine differences
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# stop and discard game
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self.is_running = False
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self.game = None
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database.close()
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async def guess(self):
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database.connect()
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database.close()
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async def points(self):
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database.connect()
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database.close()
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async def help(self):
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# TODO: Add help message
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help_message = "help"
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recipient = await self.discord.fetch_user(self.message.author.id)
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await recipient.send(help_message)
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