Remove check_is_running decorator since it didn't work

This commit is contained in:
c0de 2022-11-10 21:59:49 -06:00
parent 7cf006cd4f
commit 5cf6b30eb2
1 changed files with 10 additions and 26 deletions

View File

@ -24,24 +24,6 @@ from database.models import (
from game.guess import ProcessGuess
def check_is_running(method):
"""
Decorator that determines if the game is running or not
"""
async def wrapper(self):
if self.is_running and self.new_game:
return await self.message.channel.send("A game is already running")
if not self.is_running and not self.new_game:
return await self.message.channel.send("There is no game running")
await method(self)
return wrapper
class GameManager:
"""
The game state class
@ -53,8 +35,6 @@ class GameManager:
# Only one game should run at at time
self.is_running = False
self.new_game = True
self.commands = [
("braveball", self.start),
("resolve", self.stop),
@ -87,15 +67,15 @@ class GameManager:
"""
database.close()
# @check_is_running
async def start(self):
"""
Start command - Starts a new game if there isn't already one running
"""
# print(dir(self.message))
if self.is_running:
return await self.message.channel.send("A game is already running")
self.is_running = True
self.new_game = False
# game.pitch_value is unknown at the start of the game
self.game = Game.create(game_id=uuid.uuid4(), server_id=self.message.channel.id)
@ -141,13 +121,15 @@ class GameManager:
return int(pitch_value)
# @check_is_running
async def stop(self):
"""
Stop command - Stops the game if it is currently running,
saves the pitch value, and displays differences
"""
if not self.is_running:
return await self.message.channel.send("There is no game running")
# How many valid guesses got placed?
guess_count = (
Guess.select()
@ -191,13 +173,15 @@ class GameManager:
self.is_running = False
self.game = None
# @check_is_running
async def guess(self):
"""
Guess command - Allows the player to add a guess to the current
running game
"""
if not self.is_running:
return await self.message.channel.send("There is no game running")
value = int(self.message.content.split()[1])
if value < 1 or value > 1000:
return await self.message.channel.send(
@ -232,7 +216,7 @@ class GameManager:
of the players and their points
"""
message = (
"Players, who played recently, with their points highest to lowest\n\n"
"\nPlayers, who played recently, with their points highest to lowest\n\n"
)
message += "Player | Total Points | Last Played\n"