forked from c0de/BaseballBot
Add end game manager
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109
GhostBallBot/game/end_game.py
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109
GhostBallBot/game/end_game.py
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#!/usr/bin/env python3
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# Copyright 2022 - c0de <c0de@c0de.dev>
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# Licensed under the MIT License (https://opensource.org/licenses/MIT)
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# pylint: disable=missing-module-docstring
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import datetime
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from database.models import GameModel as Game, GuessModel as Guess
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from game.manager import BaseGameManager
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from game.process_guess import ProcessGuess
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class EndGameManager(BaseGameManager):
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"""Commands that run at the end of a game"""
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def __init__(self):
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self.commands.append(("resolve", self.stop))
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super().__init__()
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def __stop_args__(self):
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pieces = self.message.content.split()
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if len(pieces) == 2:
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return pieces[1], False, None, None
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if len(pieces) == 4:
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return pieces[1], True, pieces[2], pieces[3]
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return None, False, None, None
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async def update_pitch_value(self):
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"""Update game state database for closing arguments"""
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# Determine arguments
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pitch_value, has_batter, batter_id, batter_guess = self.__stop_args__()
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if not pitch_value:
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return await self.message.channel.send(
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f"Invalid command <@{ str(self.message.author.id) }>!"
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)
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if has_batter:
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player_id = batter_id[3:]
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Guess.create(
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game_id=self.game.game_id,
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player_id=player_id,
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player_name=self.discord.get_user(int(player_id).name),
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guess=int(batter_guess),
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).save()
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# Save the pitch value
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Game.update(
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{
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Game.pitch_value: pitch_value,
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Game.date_ended: datetime.datetime.now(),
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}
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).where(Game.game_id == self.game.game_id).execute()
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return int(pitch_value)
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async def stop(self):
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"""
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Stop command - Stops the game if it is currently running,
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saves the pitch value, and displays differences
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"""
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if not self.is_running:
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return await self.message.channel.send("There is no game running")
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# How many valid guesses got placed?
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guess_count = (
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Guess.select()
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.join(Game)
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.where((Guess.game.game_id == self.game.game_id) & (Guess.guess > 0))
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.count()
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)
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# Discard the game if there weren't enough players
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if guess_count < 3:
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self.game = None
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self.is_running = False
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return await self.message.channel.send(
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("Play closed!\n" + "However, there were not enough participants.")
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)
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message = (
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"Closed this play! Here are the results\n"
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+ "PLAYER | GUESS | DIFFERENCE | POINTS GAINED | TOTAL POINTS\n"
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)
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pitch_value = await self.update_pitch_value()
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guess_processor = ProcessGuess(
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game=self, pitch_value=pitch_value, message=message
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)
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(
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message,
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closest_player_id,
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furthest_player_id,
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) = guess_processor.process_guesses()
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message += (
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f"\nCongrats <@{closest_player_id}>! You were the closest!\n"
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+ f"Sorry <@{furthest_player_id}>, you were way off"
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)
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await self.message.channel.send(message)
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# stop and discard game
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self.is_running = False
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self.game = None
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