BaseballBot/game/end_game.py

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#!/usr/bin/env python3
# Copyright 2022 - c0de <c0de@c0de.dev>
# Licensed under the MIT License (https://opensource.org/licenses/MIT)
# pylint: disable=missing-module-docstring
import datetime
from database.models import GameModel as Game, GuessModel as Guess
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from game.base import BaseGameManager
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from game.process_guess import ProcessGuess
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class EndGameManager(BaseGameManager):
"""Commands that run at the end of a play"""
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def __init__(self):
super().__init__()
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self.commands.append(("resolve", self.stop))
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async def update_pitch_value(self):
"""Update game state database for closing arguments"""
pitch_value = self.message.content.split()[1]
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if not pitch_value:
return await self.message.channel.send(
f"Invalid command <@{ str(self.message.author.id) }>!"
)
# Save the pitch value
Game.update(
{
Game.pitch_value: pitch_value,
Game.date_ended: datetime.datetime.now(),
}
).where(Game.game_id == self.game.game_id).execute()
return int(pitch_value)
async def stop(self):
"""
Stop command - Stops the game if it is currently running,
saves the pitch value, and displays differences
"""
if not self.is_running:
return await self.message.channel.send("There is no game running")
# How many valid guesses got placed?
guess_count = (
Guess.select()
.join(Game)
.where((Guess.game.game_id == self.game.game_id) & (Guess.guess > 0))
.count()
)
# Discard the game if there weren't enough players
if guess_count < 2:
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self.game = None
self.is_running = False
return await self.message.channel.send(
("Play closed!\n" + "However, there were not enough participants.")
)
message = (
"Closed this play! Here are the results\n"
+ "__PLAYER | GUESS | DIFFERENCE | POINTS GAINED | TOTAL POINTS__\n"
)
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pitch_value = await self.update_pitch_value()
guess_processor = ProcessGuess(
game=self, pitch_value=pitch_value, message=message
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)
(
message,
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closest_player_id,
furthest_player_id,
) = guess_processor.process_guesses()
message += (
f"\nCongrats <@{closest_player_id}>! You were the closest!\n"
+ f"Sorry <@{furthest_player_id}>, you were way off"
)
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await self.message.channel.send(message)
# stop and discard game
self.is_running = False
self.game = None