Use Logger instead of println (#126)
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@ -1,14 +1,21 @@
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package net.fabricmc.example;
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import net.fabricmc.api.ModInitializer;
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import org.apache.logging.log4j.LogManager;
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import org.apache.logging.log4j.Logger;
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public class ExampleMod implements ModInitializer {
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// This logger is used to write text to the console and the log file.
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// It is considered best practice to use your mod id as the logger's name.
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// That way, it's clear which mod wrote info, warnings, and errors.
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public static final Logger LOGGER = LogManager.getLogger("modid");
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@Override
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public void onInitialize() {
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// This code runs as soon as Minecraft is in a mod-load-ready state.
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// However, some things (like resources) may still be uninitialized.
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// Proceed with mild caution.
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System.out.println("Hello Fabric world!");
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LOGGER.info("Hello Fabric world!");
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}
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}
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@ -1,5 +1,6 @@
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package net.fabricmc.example.mixin;
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import net.fabricmc.example.ExampleMod;
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import net.minecraft.client.gui.screen.TitleScreen;
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import org.spongepowered.asm.mixin.Mixin;
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import org.spongepowered.asm.mixin.injection.At;
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@ -10,6 +11,6 @@ import org.spongepowered.asm.mixin.injection.callback.CallbackInfo;
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public class ExampleMixin {
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@Inject(at = @At("HEAD"), method = "init()V")
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private void init(CallbackInfo info) {
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System.out.println("This line is printed by an example mod mixin!");
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ExampleMod.LOGGER.info("This line is printed by an example mod mixin!");
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}
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}
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