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main ... main

9 changed files with 34 additions and 93 deletions

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@ -15,4 +15,4 @@ FROM build AS run
ENV discord_token ""
ENV database_path "/tmp/baseball.db"
CMD ["python", "-u", "/app/main.py"]
CMD ["python", "/app/main.py"]

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@ -4,8 +4,6 @@
# pylint: disable=missing-module-docstring
import logging
from database.models import database, GameModel as Game
@ -26,18 +24,6 @@ class BaseGameManager:
# Discord client instance
self.discord = None
logger = logging.getLogger()
console = logging.StreamHandler()
format_str = '%(asctime)s\t%(levelname)s -- %(processName)s %(filename)s:%(lineno)s -- %(message)s'
console.setFormatter(logging.Formatter(format_str))
logger.addHandler(console)
logger.setLevel(logging.DEBUG)
self.logger = logger
def __enter__(self):
"""
Allows use of `with Game() as game` for try/except statements

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@ -1,30 +0,0 @@
#!/usr/bin/env python3
# Copyright 2022 - c0de <c0de@c0de.dev>
# Licensed under the MIT License (https://opensource.org/licenses/MIT)
# pylint: disable=missing-module-docstring,too-few-public-methods
from database.models import PlayerModel as Player
from game.base import BaseGameManager
class ClearManager(BaseGameManager):
"""Commands that run when a player clears the session leaderboard"""
def __init__(self):
super().__init__()
self.commands.append(("clear", self.clear))
async def clear(self):
"""Clear command - Clears the session scoreboard"""
players = Player.select(Player.player_id, Player.total_points)
for player in players:
player.total_points = 0
Player.bulk_update(players, fields=[Player.total_points])
clear_message = "The score has been cleared!"
await self.message.channel.send(clear_message)

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@ -12,20 +12,42 @@ from game.process_guess import ProcessGuess
class EndGameManager(BaseGameManager):
"""Commands that run at the end of a play"""
"""Commands that run at the end of a game"""
def __init__(self):
super().__init__()
self.commands.append(("resolve", self.stop))
def __stop_args__(self):
pieces = self.message.content.split()
if len(pieces) == 2:
return pieces[1], False, None, None
if len(pieces) == 4:
return pieces[1], True, pieces[2], pieces[3]
return None, False, None, None
async def update_pitch_value(self):
"""Update game state database for closing arguments"""
pitch_value = self.message.content.split()[1]
# Determine arguments
pitch_value, has_batter, batter_id, batter_guess = self.__stop_args__()
if not pitch_value:
return await self.message.channel.send(
f"Invalid command <@{ str(self.message.author.id) }>!"
)
if has_batter:
player_id = batter_id[3:]
player_name = await self.discord.get_user(int(player_id).name)
Guess.create(
game_id=self.game.game_id,
player_id=player_id,
player_name=player_name,
guess=int(batter_guess),
).save()
# Save the pitch value
Game.update(
{
@ -54,7 +76,7 @@ class EndGameManager(BaseGameManager):
)
# Discard the game if there weren't enough players
if guess_count < 2:
if guess_count < 3:
self.game = None
self.is_running = False
return await self.message.channel.send(
@ -63,7 +85,7 @@ class EndGameManager(BaseGameManager):
message = (
"Closed this play! Here are the results\n"
+ "__PLAYER | GUESS | DIFFERENCE | POINTS GAINED | TOTAL POINTS__\n"
+ "PLAYER | GUESS | DIFFERENCE | POINTS GAINED | TOTAL POINTS\n"
)
pitch_value = await self.update_pitch_value()

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@ -24,9 +24,10 @@ class HelpManager(BaseGameManager):
+ "!guess - While a game is running, add a guess"
+ " (or update an existing one) from 1-1000\n"
+ "!resolve <value> - 1-1000 to resolve the game\n"
+ "!clear - Clear the session scoreboard\n"
+ " You can also add a batter's guess with: "
+ "!resolve <value> <discord id #> <guess>\n"
+ "!points - Shows a table of the most recent players, and their scores\n"
+ "!reset - Removes all players and total points\n"
+ "!reset - Removes all players and total points"
+ "!help - Shows this message"
)

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@ -16,11 +16,10 @@ from game.guess import GuessManager
from game.points import PointsManager
from game.reset import ResetManager
from game.help import HelpManager
from game.clear import ClearManager
class GameManager(
NewGameManager, EndGameManager, GuessManager, PointsManager, ResetManager, HelpManager, ClearManager
NewGameManager, EndGameManager, GuessManager, PointsManager, ResetManager, HelpManager
):
"""
Represents what this bot is able to do on a channel (or DMs)

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@ -13,7 +13,7 @@ class NewGameManager(BaseGameManager):
def __init__(self):
super().__init__()
self.commands.append(("bb", self.start))
self.commands.append(("braveball", self.start))
async def start(self):
"""

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@ -9,7 +9,7 @@ from game.base import BaseGameManager
class PointsManager(BaseGameManager):
"""Commands that run when a player wants to view the session leaderboard"""
"""Commands that run when a player makes a guess"""
def __init__(self):
super().__init__()
@ -27,7 +27,7 @@ class PointsManager(BaseGameManager):
players = Player.select(
Player.player_name, Player.total_points, Player.last_update
).order_by(Player.total_points.desc())
).order_by(Player.last_update.desc(), Player.total_points.desc())
for player in players:
message += (

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@ -40,7 +40,6 @@ class ProcessGuess:
Player.player_id,
Player.player_name,
Player.total_points,
Guess.difference
)
.join(Player)
.where(
@ -72,25 +71,14 @@ class ProcessGuess:
def get_difference(self, guess=None):
"""Difference calculation, includes "loop over" effect"""
self.game_manager.logger.debug("get_difference")
self.game_manager.logger.debug(guess if guess else "")
if not guess:
guess = self.guess.guess
self.game_manager.logger.debug(f"guess: {guess}")
difference = abs(guess - self.pitch_value)
self.game_manager.logger.debug(f"Difference:{difference}")
if difference > 500:
difference = 1000 - difference
self.game_manager.logger.debug("Diff loop over 500")
self.game_manager.logger.debug(f"{difference}")
self.difference = difference
return self.difference
@ -100,51 +88,32 @@ class ProcessGuess:
they are (within range of 0-500) to the pitch_value
"""
self.game_manager.logger.debug("> get_difference_score")
self.game_manager.logger.debug(self.difference)
if self.difference == 0:
self.difference_score = 15
self.game_manager.logger.debug("0 Diff")
elif self.difference > 0 and self.difference < 21:
self.difference_score = 8
self.game_manager.logger.debug("0 to 20 diff")
elif self.difference > 20 and self.difference < 51:
self.difference_score = 5
self.game_manager.logger.debug("21 to 50 Diff")
elif self.difference > 50 and self.difference < 101:
self.difference_score = 3
self.game_manager.logger.debug("51 to 100 Diff")
elif self.difference > 100 and self.difference < 151:
self.difference_score = 2
self.game_manager.logger.debug("101 to 150 Diff")
elif self.difference > 150 and self.difference < 201:
self.difference_score = 1
self.game_manager.logger.debug("151 to 200 Diff")
elif self.difference > 200 and self.difference < 495:
self.difference_score = 0
self.game_manager.logger.debug("Diff too big")
else:
self.difference_score = -5
self.game_manager.logger.debug("Big succ")
return self.difference_score
def get_winner_loser(self):
"""Determine which guesses are closest and furthest from the pitch_value"""
self.game_manager.logger.debug("> get_winner_loser")
guess_values = [record.guess for record in self.get_guesses()]
self.game_manager.logger.debug(", ".join([str(guess) for guess in guess_values]))
# Closest to the pitch_value
winner = min(guess_values, key=lambda guess: self.get_difference(guess))
self.game_manager.logger.debug(f"winner: {winner}")
# Furthest from the pitch_value
loser = max(guess_values, key=lambda guess: self.get_difference(guess))
self.game_manager.logger.debug(f"loser: {loser}")
return winner, loser
@ -160,9 +129,6 @@ class ProcessGuess:
for guess in self.get_guesses():
self.guess = guess
self.game_manager.logger.debug(f"Current guess: {guess}")
difference = self.get_difference()
difference_score = self.get_difference_score()
self.update_difference_value()
@ -170,13 +136,10 @@ class ProcessGuess:
self.message += f"{guess.player.player_name} | {guess.guess} | {difference} | {difference_score} | {(guess.player.total_points + difference_score)}\n"
self.game_manager.logger.debug(f"new total: {(guess.player.total_points + difference_score)}")
if guess.guess == winner:
closest_player_id = guess.player.player_id
if guess.guess == loser:
furthest_player_id = guess.player.player_id
self.game_manager.logger.debug(self.message)
return self.message, closest_player_id, furthest_player_id