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4 Commits

Author SHA1 Message Date
1a62747da1 Difference code in place 2022-10-25 23:17:57 -05:00
efe58e0278 Add Player Model for total points 2022-10-25 23:17:06 -05:00
84e4975d27 The game is GameManager now 2022-10-25 23:16:33 -05:00
3dfbb247da Change guess update logic 2022-10-25 19:23:54 -05:00
3 changed files with 124 additions and 38 deletions

View File

@ -23,7 +23,7 @@ from peewee import (
# User can provide path to database, or it will be put next to main.py
DATABASE = os.environ.get("database_path", os.getcwd() + "/ghostball.db")
database = SqliteDatabase(DATABASE)
database = SqliteDatabase(DATABASE, pragmas={"foreign_keys": 1})
class BaseModel(Model):
@ -36,6 +36,22 @@ class BaseModel(Model):
database = database
class PlayerModel(BaseModel):
"""Need to keep track of total player score"""
player_id = IntegerField(primary_key=True)
player_name = CharField()
total_points = IntegerField(default=0)
date_joined = DateTimeField(default=datetime.datetime.now)
last_update = DateTimeField(null=True)
def save(self, *args, **kwargs):
"""Should set the last update everytime the record is saved"""
self.last_update = datetime.datetime.now()
super().save(*args, **kwargs)
class GameModel(BaseModel):
"""Games that are ran"""
@ -50,18 +66,15 @@ class GameModel(BaseModel):
class GuessModel(BaseModel):
"""Guesses for a particular game"""
player_id = IntegerField(primary_key=True)
guess_id = UUIDField(primary_key=True)
player = ForeignKeyField(PlayerModel, backref="guesses")
game_id = ForeignKeyField(GameModel, backref="guesses")
player_name = CharField()
guess = IntegerField(default=0)
difference = IntegerField(null=True)
date_guessed = DateTimeField(null=True)
# TODO: Add unique constraint for player_id and game_id
# ie: one guess per player allowed per game
def create_models():
"""Create database tables"""

View File

@ -31,7 +31,7 @@ class GhostBallClient(discord.Client):
def __init__(self, *args, **kwargs):
super().__init__(*args, **kwargs)
with game.Game() as self.game:
with game.GameManager() as self.game:
self.game.discord = self
async def on_ready(self):

View File

@ -11,10 +11,16 @@
"""
import uuid
import datetime
# import dateparser
from database.models import database, GameModel, GuessModel
from database.models import (
database,
GameModel as Game,
GuessModel as Guess,
PlayerModel as Player,
)
async def check_is_running(method, start_new_game=True):
@ -35,7 +41,7 @@ async def check_is_running(method, start_new_game=True):
return await wrapper
class Game:
class GameManager:
"""
The game state class
@ -54,7 +60,7 @@ class Game:
"help": self.help,
}
self.game = GameModel
self.game = Game
# Discord message
self.message = None
@ -86,9 +92,7 @@ class Game:
self.is_running = True
# game.pitch_value is unknown at the start of the game
self.game = GameModel.create(
game_id=uuid.uuid4(), server_id=self.message.guild.id
)
self.game = Game.create(game_id=uuid.uuid4(), server_id=self.message.guild.id)
await self.message.send("Send me your guesses with !guess <number>")
@ -103,13 +107,8 @@ class Game:
return None, False, None, None
@check_is_running(stop, start_new_game=False)
async def stop(self):
"""
Stop command - Stops the game if it is currently running,
saves the pitch value, and displays differences
"""
async def close_game(self):
"""Update game state database for closing arguments"""
# Determine arguments
pitch_value, has_batter, batter_id, batter_guess = self.__stop_args__()
if not pitch_value:
@ -119,22 +118,98 @@ class Game:
if has_batter:
player_id = batter_id[3:]
GuessModel.create(
Guess.create(
game_id=self.game.game_id,
player_id=player_id,
player_name=self.discord.get_user(int(player_id).name),
guess=int(batter_guess),
)
).save()
# Save the pitch value
self.game.update({"pitch_value": pitch_value})
# TODO: Determine differences
await self.message.channel.send(
"Difference calculation is not currently available"
self.game.update(
{
Game.pitch_value: pitch_value,
Game.date_ended: datetime.datetime.now(),
}
)
return pitch_value
@check_is_running(stop, start_new_game=False)
async def stop(self):
"""
Stop command - Stops the game if it is currently running,
saves the pitch value, and displays differences
"""
pitch_value = await self.close_game()
# Start calculating difference
# Get all guesses for this game as a list of combo Guess + Player models,
# excluding invalid results, from lowest to highest
# http://docs.peewee-orm.com/en/latest/peewee/query_examples.html#joins-and-subqueries
records = (
Guess.select(
Guess.guess, Player.player_id, Player.player_name, Player.total_points
)
.join(Player)
.where(
(Guess.game_id == self.game.game_id)
& (Guess.guess > 0)
& (Guess.player_id == Player.player_id)
)
.order_by(Guess.guess)
)
# Minimum of 3 players
if len(records) < 2:
self.game = None
self.is_running = False
return await self.message.channel.send(
("Play closed!\n" + "However, there were not enough participants.")
)
message = (
"Closed this play! Here are the results\n"
+ "PLAYER | GUESS | DIFFERENCE | POINTS GAINED | TOTAL POINTS\n"
)
# Determine which guesses are closest and furthest from the pitch_value
guess_values = [record.guess for record in records]
closest_guess_value = min(
guess_values, key=lambda guess: abs(guess - pitch_value)
)
furthest_guess_value = max(
guess_values, key=lambda guess: abs(guess - pitch_value)
)
def get_difference_score():
# TODO: Calculate score based on scoring table
return 0
for record in records:
difference = abs(record.guess - pitch_value)
difference_score = get_difference_score()
# TODO: Update Guess.difference
# TODO: Update Player.total_points
if record.guess == closest_guess_value:
closest_player_id = record.player.player_id
if record.guess == furthest_guess_value:
furthest_player_id = record.player.player_id
message += f"{record.player.player_name} | {record.guess} | {difference} | {difference_score}"
message += (
f"Congrats <@{closest_player_id}>! You were the closest!\n"
+ f"Sorry <@{furthest_player_id}>, you were way off"
)
await self.message.channel.send(message)
# stop and discard game
self.is_running = False
self.game = None
@ -152,22 +227,20 @@ class Game:
"Invalid value. It must be between 1 and 1000 inclusive"
)
# TODO: Check if the user tried to vote before, update their vote if so
player_guess, created = GuessModel.get_or_create(
player_guess, created = Guess.get_or_create(
game_id=self.game.game_id,
player_id=self.message.author.id,
player_name=self.message.author.name,
)
player_guess.update(guess=value)
if not created: # They updated their guess
await self.message.channel.send(
player_guess.update({Guess.guess: value})
if created:
return await self.message.add_reaction(emoji="\N{THUMBS UP SIGN}")
return await self.message.channel.send(
f"<@{ str(self.message.author.id) }> your guess has been updated"
)
return await self.message.add_reaction(emoji="\N{THUMBS UP SIGN}")
async def points(self):
"""
Points command - returns a table ordered from highest to lowest