Adding points check and fixing some minor other issues
This commit is contained in:
parent
caa0819d91
commit
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1
.gitignore
vendored
1
.gitignore
vendored
@ -1 +1,2 @@
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.idea/*
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__pycache__/
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@ -1,11 +1,8 @@
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from sqlalchemy import Column, String, Integer, ForeignKey, Date
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from sqlalchemy.dialects.postgresql import UUID
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from sqlalchemy.ext.declarative import declarative_base
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from sqlalchemy.ext.hybrid import hybrid_property
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from sqlalchemy.orm import relationship
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from src.main.db_session import DatabaseSession
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Base = declarative_base()
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class Play(Base):
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@ -14,6 +11,7 @@ class Play(Base):
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play_id = Column(String, nullable=False, primary_key=True)
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pitch_value = Column(Integer, nullable=True)
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creation_date = Column(Date, nullable=False)
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server_id = Column(String, nullable=False)
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guesses = relationship(lambda : Guess)
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@ -3,6 +3,7 @@ from copy import deepcopy
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from src.main.database_module.database_classes.db_classes import Guess
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from src.main.db_session import DatabaseSession
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MEMBER_ID = 'member_id'
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PLAY_ID = 'play_id'
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GUESSED_NUMBER = 'guessed_number'
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@ -15,11 +16,13 @@ class GuessDAO():
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Session = None
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engine = None
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_database_session = None
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def __init__(self):
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pass
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self._database_session = DatabaseSession()
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def insert(self, guess_info):
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session = DatabaseSession.session
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session = self._database_session.get_or_create_session()
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guess = Guess(
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member_id=guess_info[MEMBER_ID],
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@ -55,7 +58,7 @@ class GuessDAO():
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return converted_games
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def set_differences(self, pitch_value, play_id):
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session = DatabaseSession.session
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session = self._database_session.get_or_create_session()
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games_to_update = self.__convert_all__(session.query(Guess).filter(Guess.play_id == play_id))
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for game in games_to_update:
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@ -74,7 +77,7 @@ class GuessDAO():
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return possible_value
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def fetch_closest(self, num_to_fetch):
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session = DatabaseSession.session
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session = self._database_session.get_or_create_session()
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return self.__convert_all__(
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session\
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@ -83,8 +86,19 @@ class GuessDAO():
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.limit(num_to_fetch)
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)
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def refresh(self):
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self._database_session.__create_new_session__() # I know, I know. It's fine.
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def get_all_guesses_for_plays(self, play_ids):
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session = self._database_session.get_or_create_session()
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return self.__convert_all__(
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session
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.query(Guess)
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.filter(Guess.play_id.in_(play_ids))
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)
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def get_closest_on_play(self, play):
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session = DatabaseSession.session
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session = self._database_session.get_or_create_session()
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# TODO: Make this a MAX query for ties
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converted_guesses = self.__convert_all__(
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@ -1,46 +1,62 @@
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from copy import deepcopy
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from sqlalchemy.sql.expression import and_
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from src.main.db_session import DatabaseSession
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from src.main.database_module.database_classes.db_classes import Play
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import datetime
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PLAY_ID = 'play_id'
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PITCH_VALUE = 'pitch_value'
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CREATION_DATE = 'creation_date'
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SERVER_ID = 'server_id'
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class PlayDAO():
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db_string = None
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session = None
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Session = None
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engine = None
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_database_session = None
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def __init__(self):
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pass
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self._database_session = DatabaseSession()
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def insert(self, play_info):
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session = DatabaseSession.session
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session = self._database_session.get_or_create_session()
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play = Play(
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play_id = play_info[PLAY_ID],
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pitch_value = play_info[PITCH_VALUE] if PITCH_VALUE in play_info else None,
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creation_date = play_info[CREATION_DATE]
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creation_date = play_info[CREATION_DATE],
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server_id = play_info[SERVER_ID]
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)
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session.add(play)
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session.commit()
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def get_play_by_id(self, input_id):
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session = DatabaseSession.session
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session = self._database_session.get_or_create_session()
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return self.__convert_all__(session.query(Play).filter(Play.play_id == input_id))
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def get_all_plays_after(self, timestamp, input_server_id):
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session = self._database_session.get_or_create_session()
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return self.__convert_all__(session.query(Play).filter(and_(Play.server_id == str(input_server_id), Play.creation_date > timestamp)))
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def get_all_plays_on_server(self, input_server_id, earliest_timestamp):
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session = self._database_session.get_or_create_session()
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converted_datetime = datetime.datetime.fromtimestamp(earliest_timestamp / 1000.0)
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return self.__convert_all__(session.query(Play).filter(and_(Play.server_id == str(input_server_id), Play.creation_date > converted_datetime)))
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'''
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Checks to see if there is a play that is currently active or not
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'''
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def is_active_play(self):
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return self.get_active_play() != None
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def is_active_play(self, server_id):
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return self.get_active_play(server_id) != None
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def get_active_play(self):
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session = DatabaseSession.session
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plays = self.__convert_all__(session.query(Play).filter(Play.pitch_value == None))
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def get_active_play(self, input_server_id):
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session = self._database_session.get_or_create_session()
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plays = self.__convert_all__(session.query(Play).filter(and_(Play.pitch_value == None, Play.server_id == str(input_server_id))))
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if len(plays) > 1:
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raise AssertionError("More than one active play! Can't continue!")
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@ -49,18 +65,21 @@ class PlayDAO():
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else:
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return plays[0]
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def resolve_play(self, input_pitch):
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session = DatabaseSession.session
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active_id = self.get_active_play()
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def resolve_play(self, input_pitch, input_server_id):
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session = self._database_session.get_or_create_session()
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active_id = self.get_active_play(input_server_id)
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session\
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.query(Play)\
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.filter(Play.pitch_value == None)\
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.filter(and_(Play.pitch_value == None, Play.server_id == str(input_server_id)))\
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.update({Play.pitch_value: input_pitch})
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session.commit()
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return active_id
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def refresh(self):
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self._database_session.__create_new_session__() # I know, I know. It's fine.
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'''
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Converts the database object into a Dictionary, so that the database object is not passed out of the
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datastore layer.
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@ -17,13 +17,28 @@ and then use it to handle the necessary CRUD operations.
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You should NOT instantiate this in any method except the main application runner
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'''
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class DatabaseSession():
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session = None
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_session = None
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def __init__(self):
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self.__create_new_session__()
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def __create_new_session__(self):
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if self._session is not None:
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self._session.close()
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config_map = Configs.configs
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db_string = self._pgsql_conn_string_(config_map)
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Session = sessionmaker(create_engine(db_string))
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DatabaseSession.session = Session()
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self._session = Session()
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return self._session
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def get_or_create_session(self):
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try:
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self._session.connection()
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return self._session
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except: # The linter can scream all it wants, this makes sense. If it's this broke, we want a new one anyway.
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return self.__create_new_session__()
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# Look, this kinda sucks. But it's for fun and friends and I'm doing it quick and dirty.
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def _pgsql_conn_string_(self, config_map):
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@ -1,17 +1,22 @@
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import sys
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import discord
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from discord.utils import get
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import uuid
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import datetime
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import dateparser
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from src.main.configs import Configs
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from src.main.database_module.guess_dao import GuessDAO, GUESSED_NUMBER, MEMBER_ID, MEMBER_NAME, DIFFERENCE
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from src.main.database_module.play_dao import PlayDAO, PLAY_ID, CREATION_DATE
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from src.main.services.points_service import PointsService
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from src.main.database_module.play_dao import PlayDAO, PLAY_ID, CREATION_DATE, SERVER_ID
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from src.main.db_session import DatabaseSession
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from src.main.discord_module.leaderboard_config import LeaderboardConfig
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play_dao = None
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guess_dao = None
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points_service = PointsService()
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bot = discord.Client()
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@ -29,15 +34,17 @@ async def on_message(message):
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return
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content = message.content
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server_id = message.guild.id
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'''
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Sets up the next set of guesses.
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'''
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if content.startswith('!ghostball'):
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if play_dao.is_active_play():
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if play_dao.is_active_play(server_id):
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await message.channel.send("There's already an active play. Could you close that one first, please?")
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else:
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play_object = {PLAY_ID: uuid.uuid4(), CREATION_DATE: datetime.datetime.now()}
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generated_play_id = uuid.uuid4()
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play_object = {PLAY_ID: generated_play_id, CREATION_DATE: datetime.datetime.now(), SERVER_ID: server_id}
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play_dao.insert(play_object)
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await message.channel.send("@flappy ball, pitch is in! Send me your guesses with a !guess command.")
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@ -45,10 +52,10 @@ async def on_message(message):
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if content.startswith("!guess"):
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guess_value = __parse_guess__(content)
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if not play_dao.is_active_play():
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if not play_dao.is_active_play(server_id):
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await message.channel.send("Hey, there's no active play! Start one up first with !ghostball.")
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else:
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play = play_dao.get_active_play()
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play = play_dao.get_active_play(server_id)
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guess_object = {PLAY_ID: play['play_id'],
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MEMBER_ID: str(message.author.id),
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GUESSED_NUMBER: guess_value,
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@ -60,52 +67,62 @@ async def on_message(message):
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# Closes off the active play to be ready for the next set
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if content.startswith('!resolve'):
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# try:
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pitch_value = __parse_resolve_play__(content)
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if pitch_value is None:
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args, has_batter = __parse_resolve_play__(content)
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if args is None:
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await message.channel.send("Hey " + "<@" + str(message.author.id) + ">, I'm not sure what you meant. "
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"You need real, numeric, values for this command to work. "
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"Use !resolve <pitch number> and try again.")
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"Use !resolve <pitch number> <optional batter> <optional swing number>"
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" and try again.")
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# Check if we have an active play
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if not play_dao.is_active_play():
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if not play_dao.is_active_play(server_id):
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await message.channel.send("You confused me. There's no active play so I have nothing to close!")
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else:
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play = play_dao.resolve_play(pitch_value)
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if has_batter:
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referenced_member_id = args[1][3:-1]
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play = play_dao.get_active_play(server_id)
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guess_object = {PLAY_ID: play['play_id'],
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MEMBER_ID: str(referenced_member_id),
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GUESSED_NUMBER: args[2],
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MEMBER_NAME: bot.get_user(int(referenced_member_id)).name}
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guess_dao.insert(guess_object)
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pitch_value = args[0]
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play = play_dao.resolve_play(pitch_value, server_id)
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guess_dao.set_differences(pitch_value, play['play_id'])
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closest_guess = guess_dao.get_closest_on_play(play['play_id'])
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guesses = points_service.fetch_sorted_guesses_by_play(guess_dao, play['play_id'])
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await message.channel.send(
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"Closed this play! " + "<@" + str(closest_guess[MEMBER_ID]) +
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"> was the closest with a guess of " + closest_guess[GUESSED_NUMBER] +
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" resulting in a difference of " + closest_guess[DIFFERENCE] + ".")
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response_message = "Closed this play! Here are the results:\n"
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response_message += "PLAYER --- DIFFERENCE --- POINTS GAINED\n"
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for guess in guesses:
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response_message += guess[1] + " --- " + str(guess[2]) + " --- " + str(guess[3]) + "\n"
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# Likely due to too few parameters but could be any number of things
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# except :
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# await message.channel.send( "Hey " + "<@" + str(message.author.id) + ">, you confused me with that message. "
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# "To close an active pitch, the proper command is !resolve <pitch number> <swing_number>. "
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# "Use that format and try again, ok?")
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response_message += "\nCongrats to <@" + str(guesses[0][0]) + "> for being the closest! \n"
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response_message += "And tell <@" + str(guesses[-1][0]) + "> they suck."
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if content.startswith('!leaderboard'):
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leaderboard_config = __parse_leaderboard_message__(content)
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if leaderboard_config.should_sort_by_pure_closest():
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values = guess_dao.fetch_closest(10)
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string_to_send = ''
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for i, value in enumerate(values):
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string_to_send += str(i + 1) + ': ' + value['member_name'] + ', ' + value['difference'] + '\n'
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await message.channel.send(string_to_send)
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elif leaderboard_config.should_sort_by_best_average():
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pass
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else:
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await message.channel.send(
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"I don't understand that leaderboard command, sorry! I know it's a little confusing, so send me"
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" a !help message if you want the full rundown for how to make this work!")
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await message.channel.send(response_message)
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if content.startswith("!points"):
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pass #TODO
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try:
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timestamp = __parse_points_message__(content)
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except:
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await message.channel.send("You gave me a timestamp that was so bad, the best date handling library in the"
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" world of software couldn't figure out what you meant. That's...impressive. Now"
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" fix your shit and try again.")
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return
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points_by_user = points_service.fetch_points(timestamp, server_id, play_dao, guess_dao)
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response = "Here are the top guessers by points as per your request..."
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for user in points_by_user:
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response += "\n" + str(user[1]) + " : " + str(user[2])
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await message.channel.send(response)
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# Refresh Postgres connection
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if content.startswith('!restart'):
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play_dao.refresh()
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guess_dao.refresh()
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if content.startswith('!help'):
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help_message = __get_help_message__()
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@ -120,9 +137,14 @@ def __get_help_message__():
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"I will give you a thumbs up if everything worked!\n" \
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"!ghostball --- Starts a new play. I'll let you know if this didn't work for some reason!\n" \
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"!help --- You just asked for this. If you ask for it again, I'll repeat myself.\n" \
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"!resolve <PITCH_NUMBER> --- Uses the pitch number and real swing number " \
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"to figure out who was closest and ends the active play.\n" \
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"<HELP MESSAGE NEEDS DOCUMENTATION FOR LEADERBOARD COMMAND! PING KALI IF YOU'RE ANGRY!>\n"
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"!resolve <PITCH_NUMBER> <OPTIONAL --- BATTER by @-mention> <OPTIONAL - ACTUAL SWING NUMBER> --- " \
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"Uses the pitch number and real swing number to figure out who was closest and ends the active play." \
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"If you include the batter and their swing number, they will get credit for how well they did!\n" \
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"!points <OPTIONAL --- TIMESTAMP> Fetches all plays since your requested time, or the beginning of the unvierse " \
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"if none given. Will currently always dump all players - top X coming soon...\n" \
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"!restart --- If the bot looks broken, this will take a shot at fixing it. It won't answer your commands " \
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"for about 3 seconds after you do this! BE CAREFUL! ONLY USE IN AN EMERGENCY!\n" \
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"<PING KALI IF YOU'RE CONFUSED, ANGRY, OR WANT TO GEEK OUT ABOUT BRAVELY DEFAULT!>\n"
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return help_message
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@ -131,6 +153,20 @@ def __parse_leaderboard_message__(message_content):
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return LeaderboardConfig(message_content)
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def __parse_points_message__(message_content):
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pieces = message_content.split(' ')
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if len(pieces) > 1:
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try:
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timestamp = dateparser.parse(pieces[1])
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except:
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raise RuntimeError("Unable to parse timestamp!")
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else:
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timestamp = dateparser.parse("1970-01-01")
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return timestamp
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def __parse_guess__(message_content):
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pieces = message_content.split(' ')
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try:
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@ -140,11 +176,17 @@ def __parse_guess__(message_content):
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def __parse_resolve_play__(message_content):
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pieces = message_content.split(' ')
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pieces = message_content.split()
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try:
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return pieces[1]
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if len(pieces) == 2:
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return [pieces[1]], False
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elif len(pieces) == 4:
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return [pieces[1], pieces[2], pieces[3]], True
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else:
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print("Illegal resolution command")
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return None, None
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except TypeError:
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return None
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return None, None
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if __name__ == '__main__':
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0
src/main/services/__init__.py
Normal file
0
src/main/services/__init__.py
Normal file
45
src/main/services/points_service.py
Normal file
45
src/main/services/points_service.py
Normal file
@ -0,0 +1,45 @@
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|
||||
|
||||
class PointsService():
|
||||
_point_table = [(5,25),(25, 75), (75, 50), (150, 25)]
|
||||
|
||||
def fetch_points(self, timestamp, server_id, play_dao, guess_dao):
|
||||
plays = play_dao.get_all_plays_after(timestamp, server_id)
|
||||
all_guesses = guess_dao.get_all_guesses_for_plays(x['play_id'] for x in plays)
|
||||
|
||||
# Build a dictionary of each member and their total points
|
||||
totals_by_player = {}
|
||||
for guess in all_guesses:
|
||||
if guess['member_id'] in totals_by_player:
|
||||
totals_by_player[guess['member_id']]['points'] += self.__get_points_for_diff__(guess['difference'])
|
||||
else:
|
||||
totals_by_player[guess['member_id']] = {}
|
||||
totals_by_player[guess['member_id']]['points'] = self.__get_points_for_diff__(guess['difference'])
|
||||
totals_by_player[guess['member_id']]['member_name'] = guess['member_name']
|
||||
|
||||
# And now pull those numbers out into a list and sort them
|
||||
sorted_players = []
|
||||
for player in totals_by_player:
|
||||
sorted_players.append([player,
|
||||
totals_by_player[player]['member_name'],
|
||||
totals_by_player[player]['points']])
|
||||
|
||||
sorted_players.sort(key=lambda x: x[2], reverse=True)
|
||||
return sorted_players
|
||||
|
||||
def fetch_sorted_guesses_by_play(self, guess_dao, play_id):
|
||||
all_guesses = guess_dao.get_all_guesses_for_plays([play_id])
|
||||
player_list = []
|
||||
for guess in all_guesses:
|
||||
player_list.append([guess['member_id'], guess['member_name'], int(guess['difference']), self.__get_points_for_diff__(guess['difference'])])
|
||||
|
||||
player_list.sort(key=lambda x: x[2])
|
||||
return player_list
|
||||
|
||||
# Iterates through the point table, which we assume is sorted, and gets the points
|
||||
def __get_points_for_diff__(self, diff):
|
||||
for i in range(0, len(self._point_table)):
|
||||
if int(diff) < self._point_table[i][0]:
|
||||
return self._point_table[i][1]
|
||||
|
||||
return 0
|
Loading…
Reference in New Issue
Block a user