Adding points check and fixing some minor other issues

This commit is contained in:
LaDfBC 2020-12-20 10:11:09 -06:00
parent caa0819d91
commit f592bb8234
8 changed files with 203 additions and 69 deletions

1
.gitignore vendored
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@ -1 +1,2 @@
.idea/*
__pycache__/

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@ -1,11 +1,8 @@
from sqlalchemy import Column, String, Integer, ForeignKey, Date
from sqlalchemy.dialects.postgresql import UUID
from sqlalchemy.ext.declarative import declarative_base
from sqlalchemy.ext.hybrid import hybrid_property
from sqlalchemy.orm import relationship
from src.main.db_session import DatabaseSession
Base = declarative_base()
class Play(Base):
@ -14,6 +11,7 @@ class Play(Base):
play_id = Column(String, nullable=False, primary_key=True)
pitch_value = Column(Integer, nullable=True)
creation_date = Column(Date, nullable=False)
server_id = Column(String, nullable=False)
guesses = relationship(lambda : Guess)

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@ -3,6 +3,7 @@ from copy import deepcopy
from src.main.database_module.database_classes.db_classes import Guess
from src.main.db_session import DatabaseSession
MEMBER_ID = 'member_id'
PLAY_ID = 'play_id'
GUESSED_NUMBER = 'guessed_number'
@ -15,11 +16,13 @@ class GuessDAO():
Session = None
engine = None
_database_session = None
def __init__(self):
pass
self._database_session = DatabaseSession()
def insert(self, guess_info):
session = DatabaseSession.session
session = self._database_session.get_or_create_session()
guess = Guess(
member_id=guess_info[MEMBER_ID],
@ -55,7 +58,7 @@ class GuessDAO():
return converted_games
def set_differences(self, pitch_value, play_id):
session = DatabaseSession.session
session = self._database_session.get_or_create_session()
games_to_update = self.__convert_all__(session.query(Guess).filter(Guess.play_id == play_id))
for game in games_to_update:
@ -74,7 +77,7 @@ class GuessDAO():
return possible_value
def fetch_closest(self, num_to_fetch):
session = DatabaseSession.session
session = self._database_session.get_or_create_session()
return self.__convert_all__(
session\
@ -83,8 +86,19 @@ class GuessDAO():
.limit(num_to_fetch)
)
def refresh(self):
self._database_session.__create_new_session__() # I know, I know. It's fine.
def get_all_guesses_for_plays(self, play_ids):
session = self._database_session.get_or_create_session()
return self.__convert_all__(
session
.query(Guess)
.filter(Guess.play_id.in_(play_ids))
)
def get_closest_on_play(self, play):
session = DatabaseSession.session
session = self._database_session.get_or_create_session()
# TODO: Make this a MAX query for ties
converted_guesses = self.__convert_all__(

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@ -1,46 +1,62 @@
from copy import deepcopy
from sqlalchemy.sql.expression import and_
from src.main.db_session import DatabaseSession
from src.main.database_module.database_classes.db_classes import Play
import datetime
PLAY_ID = 'play_id'
PITCH_VALUE = 'pitch_value'
CREATION_DATE = 'creation_date'
SERVER_ID = 'server_id'
class PlayDAO():
db_string = None
session = None
Session = None
engine = None
_database_session = None
def __init__(self):
pass
self._database_session = DatabaseSession()
def insert(self, play_info):
session = DatabaseSession.session
session = self._database_session.get_or_create_session()
play = Play(
play_id = play_info[PLAY_ID],
pitch_value = play_info[PITCH_VALUE] if PITCH_VALUE in play_info else None,
creation_date = play_info[CREATION_DATE]
creation_date = play_info[CREATION_DATE],
server_id = play_info[SERVER_ID]
)
session.add(play)
session.commit()
def get_play_by_id(self, input_id):
session = DatabaseSession.session
session = self._database_session.get_or_create_session()
return self.__convert_all__(session.query(Play).filter(Play.play_id == input_id))
def get_all_plays_after(self, timestamp, input_server_id):
session = self._database_session.get_or_create_session()
return self.__convert_all__(session.query(Play).filter(and_(Play.server_id == str(input_server_id), Play.creation_date > timestamp)))
def get_all_plays_on_server(self, input_server_id, earliest_timestamp):
session = self._database_session.get_or_create_session()
converted_datetime = datetime.datetime.fromtimestamp(earliest_timestamp / 1000.0)
return self.__convert_all__(session.query(Play).filter(and_(Play.server_id == str(input_server_id), Play.creation_date > converted_datetime)))
'''
Checks to see if there is a play that is currently active or not
'''
def is_active_play(self):
return self.get_active_play() != None
def is_active_play(self, server_id):
return self.get_active_play(server_id) != None
def get_active_play(self):
session = DatabaseSession.session
plays = self.__convert_all__(session.query(Play).filter(Play.pitch_value == None))
def get_active_play(self, input_server_id):
session = self._database_session.get_or_create_session()
plays = self.__convert_all__(session.query(Play).filter(and_(Play.pitch_value == None, Play.server_id == str(input_server_id))))
if len(plays) > 1:
raise AssertionError("More than one active play! Can't continue!")
@ -49,18 +65,21 @@ class PlayDAO():
else:
return plays[0]
def resolve_play(self, input_pitch):
session = DatabaseSession.session
active_id = self.get_active_play()
def resolve_play(self, input_pitch, input_server_id):
session = self._database_session.get_or_create_session()
active_id = self.get_active_play(input_server_id)
session\
.query(Play)\
.filter(Play.pitch_value == None)\
.filter(and_(Play.pitch_value == None, Play.server_id == str(input_server_id)))\
.update({Play.pitch_value: input_pitch})
session.commit()
return active_id
def refresh(self):
self._database_session.__create_new_session__() # I know, I know. It's fine.
'''
Converts the database object into a Dictionary, so that the database object is not passed out of the
datastore layer.

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@ -17,13 +17,28 @@ and then use it to handle the necessary CRUD operations.
You should NOT instantiate this in any method except the main application runner
'''
class DatabaseSession():
session = None
_session = None
def __init__(self):
self.__create_new_session__()
def __create_new_session__(self):
if self._session is not None:
self._session.close()
config_map = Configs.configs
db_string = self._pgsql_conn_string_(config_map)
Session = sessionmaker(create_engine(db_string))
DatabaseSession.session = Session()
self._session = Session()
return self._session
def get_or_create_session(self):
try:
self._session.connection()
return self._session
except: # The linter can scream all it wants, this makes sense. If it's this broke, we want a new one anyway.
return self.__create_new_session__()
# Look, this kinda sucks. But it's for fun and friends and I'm doing it quick and dirty.
def _pgsql_conn_string_(self, config_map):

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@ -1,17 +1,22 @@
import sys
import discord
from discord.utils import get
import uuid
import datetime
import dateparser
from src.main.configs import Configs
from src.main.database_module.guess_dao import GuessDAO, GUESSED_NUMBER, MEMBER_ID, MEMBER_NAME, DIFFERENCE
from src.main.database_module.play_dao import PlayDAO, PLAY_ID, CREATION_DATE
from src.main.services.points_service import PointsService
from src.main.database_module.play_dao import PlayDAO, PLAY_ID, CREATION_DATE, SERVER_ID
from src.main.db_session import DatabaseSession
from src.main.discord_module.leaderboard_config import LeaderboardConfig
play_dao = None
guess_dao = None
points_service = PointsService()
bot = discord.Client()
@ -29,26 +34,28 @@ async def on_message(message):
return
content = message.content
server_id = message.guild.id
'''
Sets up the next set of guesses.
'''
if content.startswith('!ghostball'):
if play_dao.is_active_play():
if play_dao.is_active_play(server_id):
await message.channel.send("There's already an active play. Could you close that one first, please?")
else:
play_object = {PLAY_ID: uuid.uuid4(), CREATION_DATE: datetime.datetime.now()}
generated_play_id = uuid.uuid4()
play_object = {PLAY_ID: generated_play_id, CREATION_DATE: datetime.datetime.now(), SERVER_ID: server_id}
play_dao.insert(play_object)
await message.channel.send("@flappyball, pitch is in! Send me your guesses with a !guess command.")
await message.channel.send("@flappy ball, pitch is in! Send me your guesses with a !guess command.")
if content.startswith("!guess"):
guess_value = __parse_guess__(content)
if not play_dao.is_active_play():
if not play_dao.is_active_play(server_id):
await message.channel.send("Hey, there's no active play! Start one up first with !ghostball.")
else:
play = play_dao.get_active_play()
play = play_dao.get_active_play(server_id)
guess_object = {PLAY_ID: play['play_id'],
MEMBER_ID: str(message.author.id),
GUESSED_NUMBER: guess_value,
@ -60,52 +67,62 @@ async def on_message(message):
# Closes off the active play to be ready for the next set
if content.startswith('!resolve'):
# try:
pitch_value = __parse_resolve_play__(content)
if pitch_value is None:
args, has_batter = __parse_resolve_play__(content)
if args is None:
await message.channel.send("Hey " + "<@" + str(message.author.id) + ">, I'm not sure what you meant. "
"You need real, numeric, values for this command to work. "
"Use !resolve <pitch number> and try again.")
"Use !resolve <pitch number> <optional batter> <optional swing number>"
" and try again.")
# Check if we have an active play
if not play_dao.is_active_play():
if not play_dao.is_active_play(server_id):
await message.channel.send("You confused me. There's no active play so I have nothing to close!")
else:
play = play_dao.resolve_play(pitch_value)
if has_batter:
referenced_member_id = args[1][3:-1]
play = play_dao.get_active_play(server_id)
guess_object = {PLAY_ID: play['play_id'],
MEMBER_ID: str(referenced_member_id),
GUESSED_NUMBER: args[2],
MEMBER_NAME: bot.get_user(int(referenced_member_id)).name}
guess_dao.insert(guess_object)
pitch_value = args[0]
play = play_dao.resolve_play(pitch_value, server_id)
guess_dao.set_differences(pitch_value, play['play_id'])
closest_guess = guess_dao.get_closest_on_play(play['play_id'])
guesses = points_service.fetch_sorted_guesses_by_play(guess_dao, play['play_id'])
await message.channel.send(
"Closed this play! " + "<@" + str(closest_guess[MEMBER_ID]) +
"> was the closest with a guess of " + closest_guess[GUESSED_NUMBER] +
" resulting in a difference of " + closest_guess[DIFFERENCE] + ".")
response_message = "Closed this play! Here are the results:\n"
response_message += "PLAYER --- DIFFERENCE --- POINTS GAINED\n"
for guess in guesses:
response_message += guess[1] + " --- " + str(guess[2]) + " --- " + str(guess[3]) + "\n"
# Likely due to too few parameters but could be any number of things
# except :
# await message.channel.send( "Hey " + "<@" + str(message.author.id) + ">, you confused me with that message. "
# "To close an active pitch, the proper command is !resolve <pitch number> <swing_number>. "
# "Use that format and try again, ok?")
response_message += "\nCongrats to <@" + str(guesses[0][0]) + "> for being the closest! \n"
response_message += "And tell <@" + str(guesses[-1][0]) + "> they suck."
if content.startswith('!leaderboard'):
leaderboard_config = __parse_leaderboard_message__(content)
if leaderboard_config.should_sort_by_pure_closest():
values = guess_dao.fetch_closest(10)
string_to_send = ''
for i, value in enumerate(values):
string_to_send += str(i + 1) + ': ' + value['member_name'] + ', ' + value['difference'] + '\n'
await message.channel.send(string_to_send)
elif leaderboard_config.should_sort_by_best_average():
pass
else:
await message.channel.send(
"I don't understand that leaderboard command, sorry! I know it's a little confusing, so send me"
" a !help message if you want the full rundown for how to make this work!")
await message.channel.send(response_message)
if content.startswith("!points"):
pass #TODO
try:
timestamp = __parse_points_message__(content)
except:
await message.channel.send("You gave me a timestamp that was so bad, the best date handling library in the"
" world of software couldn't figure out what you meant. That's...impressive. Now"
" fix your shit and try again.")
return
points_by_user = points_service.fetch_points(timestamp, server_id, play_dao, guess_dao)
response = "Here are the top guessers by points as per your request..."
for user in points_by_user:
response += "\n" + str(user[1]) + " : " + str(user[2])
await message.channel.send(response)
# Refresh Postgres connection
if content.startswith('!restart'):
play_dao.refresh()
guess_dao.refresh()
if content.startswith('!help'):
help_message = __get_help_message__()
@ -120,9 +137,14 @@ def __get_help_message__():
"I will give you a thumbs up if everything worked!\n" \
"!ghostball --- Starts a new play. I'll let you know if this didn't work for some reason!\n" \
"!help --- You just asked for this. If you ask for it again, I'll repeat myself.\n" \
"!resolve <PITCH_NUMBER> --- Uses the pitch number and real swing number " \
"to figure out who was closest and ends the active play.\n" \
"<HELP MESSAGE NEEDS DOCUMENTATION FOR LEADERBOARD COMMAND! PING KALI IF YOU'RE ANGRY!>\n"
"!resolve <PITCH_NUMBER> <OPTIONAL --- BATTER by @-mention> <OPTIONAL - ACTUAL SWING NUMBER> --- " \
"Uses the pitch number and real swing number to figure out who was closest and ends the active play." \
"If you include the batter and their swing number, they will get credit for how well they did!\n" \
"!points <OPTIONAL --- TIMESTAMP> Fetches all plays since your requested time, or the beginning of the unvierse " \
"if none given. Will currently always dump all players - top X coming soon...\n" \
"!restart --- If the bot looks broken, this will take a shot at fixing it. It won't answer your commands " \
"for about 3 seconds after you do this! BE CAREFUL! ONLY USE IN AN EMERGENCY!\n" \
"<PING KALI IF YOU'RE CONFUSED, ANGRY, OR WANT TO GEEK OUT ABOUT BRAVELY DEFAULT!>\n"
return help_message
@ -131,6 +153,20 @@ def __parse_leaderboard_message__(message_content):
return LeaderboardConfig(message_content)
def __parse_points_message__(message_content):
pieces = message_content.split(' ')
if len(pieces) > 1:
try:
timestamp = dateparser.parse(pieces[1])
except:
raise RuntimeError("Unable to parse timestamp!")
else:
timestamp = dateparser.parse("1970-01-01")
return timestamp
def __parse_guess__(message_content):
pieces = message_content.split(' ')
try:
@ -140,11 +176,17 @@ def __parse_guess__(message_content):
def __parse_resolve_play__(message_content):
pieces = message_content.split(' ')
pieces = message_content.split()
try:
return pieces[1]
if len(pieces) == 2:
return [pieces[1]], False
elif len(pieces) == 4:
return [pieces[1], pieces[2], pieces[3]], True
else:
print("Illegal resolution command")
return None, None
except TypeError:
return None
return None, None
if __name__ == '__main__':

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@ -0,0 +1,45 @@
class PointsService():
_point_table = [(5,25),(25, 75), (75, 50), (150, 25)]
def fetch_points(self, timestamp, server_id, play_dao, guess_dao):
plays = play_dao.get_all_plays_after(timestamp, server_id)
all_guesses = guess_dao.get_all_guesses_for_plays(x['play_id'] for x in plays)
# Build a dictionary of each member and their total points
totals_by_player = {}
for guess in all_guesses:
if guess['member_id'] in totals_by_player:
totals_by_player[guess['member_id']]['points'] += self.__get_points_for_diff__(guess['difference'])
else:
totals_by_player[guess['member_id']] = {}
totals_by_player[guess['member_id']]['points'] = self.__get_points_for_diff__(guess['difference'])
totals_by_player[guess['member_id']]['member_name'] = guess['member_name']
# And now pull those numbers out into a list and sort them
sorted_players = []
for player in totals_by_player:
sorted_players.append([player,
totals_by_player[player]['member_name'],
totals_by_player[player]['points']])
sorted_players.sort(key=lambda x: x[2], reverse=True)
return sorted_players
def fetch_sorted_guesses_by_play(self, guess_dao, play_id):
all_guesses = guess_dao.get_all_guesses_for_plays([play_id])
player_list = []
for guess in all_guesses:
player_list.append([guess['member_id'], guess['member_name'], int(guess['difference']), self.__get_points_for_diff__(guess['difference'])])
player_list.sort(key=lambda x: x[2])
return player_list
# Iterates through the point table, which we assume is sorted, and gets the points
def __get_points_for_diff__(self, diff):
for i in range(0, len(self._point_table)):
if int(diff) < self._point_table[i][0]:
return self._point_table[i][1]
return 0