Use the with
statement on the game class
This is because the class is a context manager / state machine
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7101db5394
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@ -7,7 +7,7 @@ import datetime
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from peewee import *
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from peewee import *
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# User can provide path to database, or it will be put next to models.py
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# User can provide path to database, or it will be put next to main.py
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DATABASE = os.environ.get('database_path', os.getcwd() + '/ghostball.db')
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DATABASE = os.environ.get('database_path', os.getcwd() + '/ghostball.db')
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database = SqliteDatabase(DATABASE)
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database = SqliteDatabase(DATABASE)
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@ -15,7 +15,7 @@ class GhostBallClient(discord.Client):
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def __init__(self, *args, **kwargs):
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def __init__(self, *args, **kwargs):
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super(GhostBallClient, self).__init__(*args, **kwargs)
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super(GhostBallClient, self).__init__(*args, **kwargs)
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self.game = game.Game()
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with game.Game() as self.game:
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self.game.discord = self
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self.game.discord = self
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async def on_ready(self):
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async def on_ready(self):
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@ -15,7 +15,13 @@ class Game:
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This represents a game that exists in a channel
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This represents a game that exists in a channel
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"""
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"""
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def __init__(self):
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def __enter__(self):
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"""
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Allows use of `with Game as game` for try/except statements
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We are using this instead of __init__, they work very similar
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to each other (https://peps.python.org/pep-0343/)
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"""
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# Only one game should run at at time
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# Only one game should run at at time
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self.is_running = False
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self.is_running = False
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@ -36,18 +42,32 @@ class Game:
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self.discord = None
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self.discord = None
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database.connect()
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database.connect()
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return self
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def __exit__(self, exc_type, exc_val, exc_tb):
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def __exit__(self, exception_type, exception_value, exception_traceback):
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"""
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"""
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Automagically close the database
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Automagically close the database
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when this class has ended execution
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when this class has ended execution
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"""
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"""
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database.close()
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database.close()
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async def start(self):
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async def check_is_running(method, start_new_game=True):
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if self.is_running:
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"""
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return await self.message.channel.send("A game is already running")
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Decorator that determines if the game is running or not
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"""
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async def wrapper(self):
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if self.is_running and start_new_game:
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return await self.message.channel.send("A game is already running")
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elif not self.is_running and not start_new_game:
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return await self.message.channel.send("There is no game running to add guesses to")
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await method(self)
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return await wrapper
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@check_is_running
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async def start(self):
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self.is_running = True
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self.is_running = True
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# game.pitch_value is unknown at the start of the game
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# game.pitch_value is unknown at the start of the game
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@ -68,10 +88,8 @@ class Game:
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return None, False, None, None
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return None, False, None, None
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@check_is_running(start_new_game=False)
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async def stop(self):
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async def stop(self):
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if not self.is_running:
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return await self.message.channel.send("There is no game running to resolve")
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# Determine arguments
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# Determine arguments
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pitch_value, has_batter, batter_id, batter_guess = self.__stopArgs__()
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pitch_value, has_batter, batter_id, batter_guess = self.__stopArgs__()
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if not pitch_value:
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if not pitch_value:
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@ -97,10 +115,8 @@ class Game:
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self.is_running = False
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self.is_running = False
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self.game = None
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self.game = None
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@check_is_running(start_new_game=False)
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async def guess(self):
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async def guess(self):
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if not self.is_running:
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return await self.message.channel.send("There is no game running to add guesses to")
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value = int(self.message.content.split()[1])
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value = int(self.message.content.split()[1])
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if value < 1 or value > 1000:
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if value < 1 or value > 1000:
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return await self.message.channel.send(f"Invalid value. It must be between 1 and 1000 inclusive")
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return await self.message.channel.send(f"Invalid value. It must be between 1 and 1000 inclusive")
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