150 lines
4.5 KiB
Python
150 lines
4.5 KiB
Python
#!/usr/bin/env python3
|
|
# Copyright 2022 - c0de <c0de@c0de.dev>
|
|
# Licensed under the MIT License (https://opensource.org/licenses/MIT)
|
|
|
|
import uuid
|
|
|
|
import dateparser
|
|
|
|
from database.models import database, GameModel, GuessModel
|
|
|
|
class Game:
|
|
"""
|
|
The game state class
|
|
|
|
This represents a game that exists in a channel
|
|
"""
|
|
|
|
def __enter__(self):
|
|
"""
|
|
Allows use of `with Game as game` for try/except statements
|
|
|
|
We are using this instead of __init__, they work very similar
|
|
to each other (https://peps.python.org/pep-0343/)
|
|
"""
|
|
# Only one game should run at at time
|
|
self.is_running = False
|
|
|
|
self.commands = {
|
|
'ghostball': self.start,
|
|
'resolve': self.stop,
|
|
'guess': self.guess,
|
|
'points': self.points,
|
|
'help': self.help,
|
|
}
|
|
|
|
self.game = GameModel
|
|
|
|
# Discord message
|
|
self.message = None
|
|
|
|
# Discord client instance
|
|
self.discord = None
|
|
|
|
database.connect()
|
|
return self
|
|
|
|
def __exit__(self, exception_type, exception_value, exception_traceback):
|
|
"""
|
|
Automagically close the database
|
|
when this class has ended execution
|
|
"""
|
|
database.close()
|
|
|
|
async def check_is_running(method, start_new_game=True):
|
|
"""
|
|
Decorator that determines if the game is running or not
|
|
"""
|
|
async def wrapper(self):
|
|
|
|
if self.is_running and start_new_game:
|
|
return await self.message.channel.send("A game is already running")
|
|
elif not self.is_running and not start_new_game:
|
|
return await self.message.channel.send("There is no game running to add guesses to")
|
|
|
|
await method(self)
|
|
|
|
return await wrapper
|
|
|
|
@check_is_running
|
|
async def start(self):
|
|
self.is_running = True
|
|
|
|
# game.pitch_value is unknown at the start of the game
|
|
self.game = GameModel.create(
|
|
game_id = uuid.uuid4(),
|
|
server_id = self.message.guild.id
|
|
)
|
|
|
|
await self.message.send("@flappy ball, pitch is in! Send me your guesses with !guess <number>")
|
|
|
|
def __stopArgs__(self):
|
|
pieces = self.message.content.split()
|
|
|
|
if len(pieces) == 2:
|
|
return pieces[1], False, None, None
|
|
elif len(pieces) == 4:
|
|
return pieces[1], True, pieces[2], pieces[3]
|
|
|
|
return None, False, None, None
|
|
|
|
@check_is_running(start_new_game=False)
|
|
async def stop(self):
|
|
# Determine arguments
|
|
pitch_value, has_batter, batter_id, batter_guess = self.__stopArgs__()
|
|
if not pitch_value:
|
|
return await self.message.channel.send(f"Invalid command <@{ str(self.message.author.id) }>!")
|
|
|
|
if has_batter:
|
|
player_id = batter_id[3:]
|
|
GuessModel.create(
|
|
game_id = self.game.game_id,
|
|
player_id = player_id,
|
|
player_name = self.discord.get_user(int(player_id).name),
|
|
guess = int(batter_guess)
|
|
)
|
|
|
|
# Save the pitch value
|
|
self.game.update({'pitch_value': pitch_value})
|
|
|
|
# TODO: Determine differences
|
|
|
|
await self.message.channel.send("Difference calculation is not currently available")
|
|
|
|
# stop and discard game
|
|
self.is_running = False
|
|
self.game = None
|
|
|
|
@check_is_running(start_new_game=False)
|
|
async def guess(self):
|
|
value = int(self.message.content.split()[1])
|
|
if value < 1 or value > 1000:
|
|
return await self.message.channel.send(f"Invalid value. It must be between 1 and 1000 inclusive")
|
|
|
|
GuessModel.create(
|
|
game_id = self.game.game_id,
|
|
player_id = self.message.author.id,
|
|
player_name = self.message.author.name,
|
|
guess = value
|
|
)
|
|
|
|
return await self.message.add_reaction(emoji="\N{THUMBS UP SIGN}")
|
|
|
|
async def points(self):
|
|
# TODO
|
|
value = self.message.content.split()
|
|
try:
|
|
if len(value) > 1:
|
|
timestamp = dateparser.parse(value[1])
|
|
except:
|
|
return await self.message.channel.send("Invalid timestamp. Try again")
|
|
|
|
return await self.message.channel.send("Sorry, not implemented yet")
|
|
|
|
async def help(self):
|
|
# TODO: Add help message
|
|
help_message = "help"
|
|
|
|
recipient = await self.discord.fetch_user(self.message.author.id)
|
|
await recipient.send(help_message)
|