Fixed no-participants. No longer allowed to guess lower than 0 or above 1000. Improved resolution output
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f592bb8234
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16a74828a2
@ -21,7 +21,7 @@ class GuessDAO():
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def __init__(self):
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def __init__(self):
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self._database_session = DatabaseSession()
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self._database_session = DatabaseSession()
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def insert(self, guess_info):
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def insert(self, guess_info, allow_update=False):
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session = self._database_session.get_or_create_session()
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session = self._database_session.get_or_create_session()
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guess = Guess(
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guess = Guess(
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@ -39,6 +39,12 @@ class GuessDAO():
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session.add(guess)
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session.add(guess)
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session.commit()
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session.commit()
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return True
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return True
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elif allow_update:
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session\
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.query(Guess)\
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.filter(Guess.member_id == guess_info[MEMBER_ID], Guess.play_id == guess_info[PLAY_ID], Guess.member_name == guess_info[MEMBER_NAME])\
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.update({Guess.guessed_number: guess_info[GUESSED_NUMBER]})
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return True
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else:
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else:
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return False
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return False
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@ -50,7 +50,16 @@ async def on_message(message):
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await message.channel.send("@flappy ball, pitch is in! Send me your guesses with a !guess command.")
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await message.channel.send("@flappy ball, pitch is in! Send me your guesses with a !guess command.")
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if content.startswith("!guess"):
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if content.startswith("!guess"):
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guess_value = None
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try:
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guess_value = __parse_guess__(content)
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guess_value = __parse_guess__(content)
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except ValueError:
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await message.channel.send("That number is not between 1 and 1000. We're still in MLN so don't try to cheat.")
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return
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if guess_value is None:
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await message.channel.send("I don't know what you did but I'm pretty sure you're tyring to break the bot so please stop.")
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return
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if not play_dao.is_active_play(server_id):
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if not play_dao.is_active_play(server_id):
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await message.channel.send("Hey, there's no active play! Start one up first with !ghostball.")
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await message.channel.send("Hey, there's no active play! Start one up first with !ghostball.")
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@ -61,7 +70,7 @@ async def on_message(message):
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GUESSED_NUMBER: guess_value,
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GUESSED_NUMBER: guess_value,
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MEMBER_NAME: str(message.author.name)}
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MEMBER_NAME: str(message.author.name)}
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if guess_dao.insert(guess_object):
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if guess_dao.insert(guess_object, allow_update=True):
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await message.add_reaction(emoji="\N{THUMBS UP SIGN}")
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await message.add_reaction(emoji="\N{THUMBS UP SIGN}")
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# Closes off the active play to be ready for the next set
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# Closes off the active play to be ready for the next set
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@ -98,6 +107,10 @@ async def on_message(message):
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for guess in guesses:
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for guess in guesses:
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response_message += guess[1] + " --- " + str(guess[2]) + " --- " + str(guess[3]) + "\n"
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response_message += guess[1] + " --- " + str(guess[2]) + " --- " + str(guess[3]) + "\n"
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if len(guesses) < 2:
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response_message += "Not enough people participated to give best and worst awards. Stop being lazy."
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else:
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response_message += "\nCongrats to <@" + str(guesses[0][0]) + "> for being the closest! \n"
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response_message += "\nCongrats to <@" + str(guesses[0][0]) + "> for being the closest! \n"
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response_message += "And tell <@" + str(guesses[-1][0]) + "> they suck."
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response_message += "And tell <@" + str(guesses[-1][0]) + "> they suck."
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@ -170,7 +183,12 @@ def __parse_points_message__(message_content):
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def __parse_guess__(message_content):
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def __parse_guess__(message_content):
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pieces = message_content.split(' ')
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pieces = message_content.split(' ')
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try:
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try:
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return pieces[1]
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guess_value = pieces[1]
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guess_as_int = int(guess_value)
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if guess_as_int > 1000 or guess_as_int < 1:
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raise ValueError("Number not between 1 and 1000 inclusive")
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else:
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return guess_value
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except TypeError:
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except TypeError:
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return None
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return None
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