BaseballBot/src/main/database_module/guess_dao.py

123 lines
4.1 KiB
Python

from copy import deepcopy
from src.main.database_module.database_classes.db_classes import Guess
from src.main.db_session import DatabaseSession
MEMBER_ID = 'member_id'
PLAY_ID = 'play_id'
GUESSED_NUMBER = 'guessed_number'
DIFFERENCE = 'difference'
MEMBER_NAME = 'member_name'
class GuessDAO():
db_string = None
session = None
Session = None
engine = None
_database_session = None
def __init__(self):
self._database_session = DatabaseSession()
def insert(self, guess_info, allow_update=False):
session = self._database_session.get_or_create_session()
guess = Guess(
member_id=guess_info[MEMBER_ID],
play_id = guess_info[PLAY_ID],
guessed_number = guess_info[GUESSED_NUMBER],
member_name = guess_info[MEMBER_NAME]
)
existing_guess = self.__convert_all__(session\
.query(Guess)\
.filter(Guess.member_id == guess_info[MEMBER_ID], Guess.play_id == guess_info[PLAY_ID]))
if len(existing_guess) == 0:
session.add(guess)
session.commit()
return True
elif allow_update:
session\
.query(Guess)\
.filter(Guess.member_id == guess_info[MEMBER_ID], Guess.play_id == guess_info[PLAY_ID], Guess.member_name == guess_info[MEMBER_NAME])\
.update({Guess.guessed_number: guess_info[GUESSED_NUMBER]})
return True
else:
return False
'''
Converts the database object into a Dictionary, so that the database object is not passed out of the
datastore layer.
'''
def __convert_all__(self, games):
converted_games = []
for game in games:
game_dict = {}
for column in game.__dict__:
game_dict[column] = str(getattr(game, column))
converted_games.append(deepcopy(game_dict))
return converted_games
def set_differences(self, pitch_value, play_id):
session = self._database_session.get_or_create_session()
games_to_update = self.__convert_all__(session.query(Guess).filter(Guess.play_id == play_id))
for game in games_to_update:
difference = self.calculate_difference(pitch_value, game[GUESSED_NUMBER])
session.query(Guess).filter(Guess.member_id == game[MEMBER_ID], Guess.play_id == game[PLAY_ID]).update({Guess.difference: difference})
session.commit()
def calculate_difference(self, pitch_value, guess_value):
pitched_number = int(pitch_value)
possible_value = abs(int(guess_value) - pitched_number)
if possible_value > 500:
return 1000 - possible_value
else:
return possible_value
def fetch_closest(self, num_to_fetch):
session = self._database_session.get_or_create_session()
return self.__convert_all__(
session\
.query(Guess)\
.order_by(Guess.difference)\
.limit(num_to_fetch)
)
def refresh(self):
self._database_session.__create_new_session__() # I know, I know. It's fine.
def get_all_guesses_for_plays(self, play_ids):
session = self._database_session.get_or_create_session()
return self.__convert_all__(
session
.query(Guess)
.filter(Guess.play_id.in_(play_ids))
)
def get_closest_on_play(self, play):
session = self._database_session.get_or_create_session()
# TODO: Make this a MAX query for ties
converted_guesses = self.__convert_all__(
session
.query(Guess)
.filter(Guess.play_id == play)
.order_by(Guess.difference)
.limit(1)
)
if len(converted_guesses) > 1:
raise AssertionError("More than one best guess! Can't continue!")
elif len(converted_guesses) == 0:
return None
else:
return converted_guesses[0]