BaseballBot/game/process_guess.py
Zed 3525ea42e1 Jack's Changes (#1)
First merge after adding branch

Co-authored-by: c0de <c0de@c0de.dev>
Reviewed-on: c0de/BaseballBot#1
Co-authored-by: Zed <benolken5@gmail.com>
Co-committed-by: Zed <benolken5@gmail.com>
2024-04-23 22:19:20 +00:00

183 lines
6.5 KiB
Python

#!/usr/bin/env python3
# Copyright 2022 - c0de <c0de@c0de.dev>
# Licensed under the MIT License (https://opensource.org/licenses/MIT)
# pylint: disable=unnecessary-lambda,line-too-long,missing-module-docstring
import math
from database.models import (
GuessModel as Guess,
PlayerModel as Player,
)
class ProcessGuess:
"""
A helper class for the GameManager that handles the
logic for all of the players at the end of a game
"""
def __init__(self, game, pitch_value, message):
self.game_manager = game
self.message = message
self.pitch_value = pitch_value
self.difference = 0
self.difference_score = 0
self.guesses = [Guess]
self.guess = Guess
def get_guesses(self):
"""
Get all guesses for this game as a list of combo Guess + Player models,
excluding invalid results, from lowest to highest value
http://docs.peewee-orm.com/en/latest/peewee/query_examples.html#joins-and-subqueries
"""
self.guesses = (
Guess.select(
Guess.guess,
Player.player_id,
Player.player_name,
Player.total_points,
Guess.difference
)
.join(Player)
.where(
(Guess.game == self.game_manager.game.game_id)
& (Guess.guess > 0)
& (Guess.player.player_id == Player.player_id)
)
.order_by(Guess.difference)
)
return self.guesses
def update_difference_value(self):
"""Store the difference between the player's guessed value and the pitch_value"""
Guess.update({"difference": self.difference}).where(
(Guess.game == self.game_manager.game.game_id)
& (Guess.player == self.guess.player.player_id)
& (Guess.guess_id == self.guess.guess_id)
).execute()
def update_player_total_points(self):
"""Update player's total score with how many points they won this round"""
Player.update(
{
"total_points": math.floor(
self.guess.player.total_points + self.difference_score
)
}
).where(Player.player_id == self.guess.player.player_id).execute()
def get_difference(self, guess=None):
"""Difference calculation, includes "loop over" effect"""
self.game_manager.logger.debug("get_difference")
self.game_manager.logger.debug(guess if guess else "")
if not guess:
guess = self.guess.guess
self.game_manager.logger.debug(f"guess: {guess}")
difference = abs(guess - self.pitch_value)
self.game_manager.logger.debug(f"Difference:{difference}")
if difference > 500:
difference = 1000 - difference
self.game_manager.logger.debug("Diff loop over 500")
self.game_manager.logger.debug(f"{difference}")
self.difference = difference
return self.difference
def get_difference_score(self):
"""
Calculate points for the player based on how close
they are (within range of 0-500) to the pitch_value
"""
self.game_manager.logger.debug("> get_difference_score")
self.game_manager.logger.debug(self.difference)
if self.difference == 0:
self.difference_score = 15
self.game_manager.logger.debug("0 Diff")
elif self.difference > 0 and self.difference < 21:
self.difference_score = 8
self.game_manager.logger.debug("0 to 20 diff")
elif self.difference > 20 and self.difference < 51:
self.difference_score = 5
self.game_manager.logger.debug("21 to 50 Diff")
elif self.difference > 50 and self.difference < 101:
self.difference_score = 3
self.game_manager.logger.debug("51 to 100 Diff")
elif self.difference > 100 and self.difference < 151:
self.difference_score = 2
self.game_manager.logger.debug("101 to 150 Diff")
elif self.difference > 150 and self.difference < 201:
self.difference_score = 1
self.game_manager.logger.debug("151 to 200 Diff")
elif self.difference > 200 and self.difference < 495:
self.difference_score = 0
self.game_manager.logger.debug("Diff too big")
else:
self.difference_score = -5
self.game_manager.logger.debug("Big succ")
return self.difference_score
def get_winner_loser(self):
"""Determine which guesses are closest and furthest from the pitch_value"""
self.game_manager.logger.debug("> get_winner_loser")
guess_values = [record.guess for record in self.get_guesses()]
self.game_manager.logger.debug(", ".join([str(guess) for guess in guess_values]))
# Closest to the pitch_value
winner = min(guess_values, key=lambda guess: self.get_difference(guess))
self.game_manager.logger.debug(f"winner: {winner}")
# Furthest from the pitch_value
loser = max(guess_values, key=lambda guess: self.get_difference(guess))
self.game_manager.logger.debug(f"loser: {loser}")
return winner, loser
def process_guesses(self):
"""
Iterates through the guesses for this game, and appends to the message string
the results of how well that player performed this round.
Uses the pitch_value to determine the difference from their guess to the correct score
"""
winner, loser = self.get_winner_loser()
for guess in self.get_guesses():
self.guess = guess
self.game_manager.logger.debug(f"Current guess: {guess}")
difference = self.get_difference()
difference_score = self.get_difference_score()
self.update_difference_value()
self.update_player_total_points()
self.message += f"{guess.player.player_name} | {guess.guess} | {difference} | {difference_score} | {(guess.player.total_points + difference_score)}\n"
self.game_manager.logger.debug(f"new total: {(guess.player.total_points + difference_score)}")
if guess.guess == winner:
closest_player_id = guess.player.player_id
if guess.guess == loser:
furthest_player_id = guess.player.player_id
self.game_manager.logger.debug(self.message)
return self.message, closest_player_id, furthest_player_id