Initial Code

This commit is contained in:
2022-09-23 17:40:31 -05:00
parent f96618d2d1
commit 20ca7befdf
9 changed files with 629 additions and 629 deletions

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@@ -1,28 +1,28 @@
from sqlalchemy import Column, String, Integer, ForeignKey, Date
from sqlalchemy.dialects.postgresql import UUID
from sqlalchemy.ext.declarative import declarative_base
from sqlalchemy.orm import relationship
Base = declarative_base()
class Play(Base):
__tablename__ = 'play'
play_id = Column(String, nullable=False, primary_key=True)
pitch_value = Column(Integer, nullable=True)
creation_date = Column(Date, nullable=False)
server_id = Column(String, nullable=False)
guesses = relationship(lambda : Guess)
class Guess(Base):
__FAKE_VALUE__ = -5000
__tablename__ = 'guess'
member_id = Column(String, nullable=False, primary_key=True)
play_id = Column(UUID, ForeignKey(Play.play_id), nullable=False, primary_key=True)
guessed_number = Column(Integer, nullable=False)
member_name = Column(String, nullable=False)
difference = Column(Integer)
play = relationship("Play", back_populates="guesses")
from sqlalchemy import Column, String, Integer, ForeignKey, Date
from sqlalchemy.dialects.postgresql import UUID
from sqlalchemy.ext.declarative import declarative_base
from sqlalchemy.orm import relationship
Base = declarative_base()
class Play(Base):
__tablename__ = 'play'
play_id = Column(String, nullable=False, primary_key=True)
pitch_value = Column(Integer, nullable=True)
creation_date = Column(Date, nullable=False)
server_id = Column(String, nullable=False)
guesses = relationship(lambda : Guess)
class Guess(Base):
__FAKE_VALUE__ = -5000
__tablename__ = 'guess'
member_id = Column(String, nullable=False, primary_key=True)
play_id = Column(UUID, ForeignKey(Play.play_id), nullable=False, primary_key=True)
guessed_number = Column(Integer, nullable=False)
member_name = Column(String, nullable=False)
difference = Column(Integer)
play = relationship("Play", back_populates="guesses")

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@@ -1,123 +1,123 @@
from copy import deepcopy
from src.main.database_module.database_classes.db_classes import Guess
from src.main.db_session import DatabaseSession
MEMBER_ID = 'member_id'
PLAY_ID = 'play_id'
GUESSED_NUMBER = 'guessed_number'
DIFFERENCE = 'difference'
MEMBER_NAME = 'member_name'
class GuessDAO():
db_string = None
session = None
Session = None
engine = None
_database_session = None
def __init__(self):
self._database_session = DatabaseSession()
def insert(self, guess_info, allow_update=False):
session = self._database_session.get_or_create_session()
guess = Guess(
member_id=guess_info[MEMBER_ID],
play_id = guess_info[PLAY_ID],
guessed_number = guess_info[GUESSED_NUMBER],
member_name = guess_info[MEMBER_NAME]
)
existing_guess = self.__convert_all__(session\
.query(Guess)\
.filter(Guess.member_id == guess_info[MEMBER_ID], Guess.play_id == guess_info[PLAY_ID]))
if len(existing_guess) == 0:
session.add(guess)
session.commit()
return True
elif allow_update:
session\
.query(Guess)\
.filter(Guess.member_id == guess_info[MEMBER_ID], Guess.play_id == guess_info[PLAY_ID], Guess.member_name == guess_info[MEMBER_NAME])\
.update({Guess.guessed_number: guess_info[GUESSED_NUMBER]})
return True
else:
return False
'''
Converts the database object into a Dictionary, so that the database object is not passed out of the
datastore layer.
'''
def __convert_all__(self, games):
converted_games = []
for game in games:
game_dict = {}
for column in game.__dict__:
game_dict[column] = str(getattr(game, column))
converted_games.append(deepcopy(game_dict))
return converted_games
def set_differences(self, pitch_value, play_id):
session = self._database_session.get_or_create_session()
games_to_update = self.__convert_all__(session.query(Guess).filter(Guess.play_id == play_id))
for game in games_to_update:
difference = self.calculate_difference(pitch_value, game[GUESSED_NUMBER])
session.query(Guess).filter(Guess.member_id == game[MEMBER_ID], Guess.play_id == game[PLAY_ID]).update({Guess.difference: difference})
session.commit()
def calculate_difference(self, pitch_value, guess_value):
pitched_number = int(pitch_value)
possible_value = abs(int(guess_value) - pitched_number)
if possible_value > 500:
return 1000 - possible_value
else:
return possible_value
def fetch_closest(self, num_to_fetch):
session = self._database_session.get_or_create_session()
return self.__convert_all__(
session\
.query(Guess)\
.order_by(Guess.difference)\
.limit(num_to_fetch)
)
def refresh(self):
self._database_session.__create_new_session__() # I know, I know. It's fine.
def get_all_guesses_for_plays(self, play_ids):
session = self._database_session.get_or_create_session()
return self.__convert_all__(
session
.query(Guess)
.filter(Guess.play_id.in_(play_ids))
)
def get_closest_on_play(self, play):
session = self._database_session.get_or_create_session()
# TODO: Make this a MAX query for ties
converted_guesses = self.__convert_all__(
session
.query(Guess)
.filter(Guess.play_id == play)
.order_by(Guess.difference)
.limit(1)
)
if len(converted_guesses) > 1:
raise AssertionError("More than one best guess! Can't continue!")
elif len(converted_guesses) == 0:
return None
else:
from copy import deepcopy
from src.main.database_module.database_classes.db_classes import Guess
from src.main.db_session import DatabaseSession
MEMBER_ID = 'member_id'
PLAY_ID = 'play_id'
GUESSED_NUMBER = 'guessed_number'
DIFFERENCE = 'difference'
MEMBER_NAME = 'member_name'
class GuessDAO():
db_string = None
session = None
Session = None
engine = None
_database_session = None
def __init__(self):
self._database_session = DatabaseSession()
def insert(self, guess_info, allow_update=False):
session = self._database_session.get_or_create_session()
guess = Guess(
member_id=guess_info[MEMBER_ID],
play_id = guess_info[PLAY_ID],
guessed_number = guess_info[GUESSED_NUMBER],
member_name = guess_info[MEMBER_NAME]
)
existing_guess = self.__convert_all__(session\
.query(Guess)\
.filter(Guess.member_id == guess_info[MEMBER_ID], Guess.play_id == guess_info[PLAY_ID]))
if len(existing_guess) == 0:
session.add(guess)
session.commit()
return True
elif allow_update:
session\
.query(Guess)\
.filter(Guess.member_id == guess_info[MEMBER_ID], Guess.play_id == guess_info[PLAY_ID], Guess.member_name == guess_info[MEMBER_NAME])\
.update({Guess.guessed_number: guess_info[GUESSED_NUMBER]})
return True
else:
return False
'''
Converts the database object into a Dictionary, so that the database object is not passed out of the
datastore layer.
'''
def __convert_all__(self, games):
converted_games = []
for game in games:
game_dict = {}
for column in game.__dict__:
game_dict[column] = str(getattr(game, column))
converted_games.append(deepcopy(game_dict))
return converted_games
def set_differences(self, pitch_value, play_id):
session = self._database_session.get_or_create_session()
games_to_update = self.__convert_all__(session.query(Guess).filter(Guess.play_id == play_id))
for game in games_to_update:
difference = self.calculate_difference(pitch_value, game[GUESSED_NUMBER])
session.query(Guess).filter(Guess.member_id == game[MEMBER_ID], Guess.play_id == game[PLAY_ID]).update({Guess.difference: difference})
session.commit()
def calculate_difference(self, pitch_value, guess_value):
pitched_number = int(pitch_value)
possible_value = abs(int(guess_value) - pitched_number)
if possible_value > 500:
return 1000 - possible_value
else:
return possible_value
def fetch_closest(self, num_to_fetch):
session = self._database_session.get_or_create_session()
return self.__convert_all__(
session\
.query(Guess)\
.order_by(Guess.difference)\
.limit(num_to_fetch)
)
def refresh(self):
self._database_session.__create_new_session__() # I know, I know. It's fine.
def get_all_guesses_for_plays(self, play_ids):
session = self._database_session.get_or_create_session()
return self.__convert_all__(
session
.query(Guess)
.filter(Guess.play_id.in_(play_ids))
)
def get_closest_on_play(self, play):
session = self._database_session.get_or_create_session()
# TODO: Make this a MAX query for ties
converted_guesses = self.__convert_all__(
session
.query(Guess)
.filter(Guess.play_id == play)
.order_by(Guess.difference)
.limit(1)
)
if len(converted_guesses) > 1:
raise AssertionError("More than one best guess! Can't continue!")
elif len(converted_guesses) == 0:
return None
else:
return converted_guesses[0]

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@@ -1,96 +1,96 @@
from copy import deepcopy
from sqlalchemy.sql.expression import and_
from src.main.db_session import DatabaseSession
from src.main.database_module.database_classes.db_classes import Play
import datetime
PLAY_ID = 'play_id'
PITCH_VALUE = 'pitch_value'
CREATION_DATE = 'creation_date'
SERVER_ID = 'server_id'
class PlayDAO():
db_string = None
session = None
Session = None
engine = None
_database_session = None
def __init__(self):
self._database_session = DatabaseSession()
def insert(self, play_info):
session = self._database_session.get_or_create_session()
play = Play(
play_id = play_info[PLAY_ID],
pitch_value = play_info[PITCH_VALUE] if PITCH_VALUE in play_info else None,
creation_date = play_info[CREATION_DATE],
server_id = play_info[SERVER_ID]
)
session.add(play)
session.commit()
def get_play_by_id(self, input_id):
session = self._database_session.get_or_create_session()
return self.__convert_all__(session.query(Play).filter(Play.play_id == input_id))
def get_all_plays_after(self, timestamp, input_server_id):
session = self._database_session.get_or_create_session()
return self.__convert_all__(session.query(Play).filter(and_(Play.server_id == str(input_server_id), Play.creation_date > timestamp)))
def get_all_plays_on_server(self, input_server_id, earliest_timestamp):
session = self._database_session.get_or_create_session()
converted_datetime = datetime.datetime.fromtimestamp(earliest_timestamp / 1000.0)
return self.__convert_all__(session.query(Play).filter(and_(Play.server_id == str(input_server_id), Play.creation_date > converted_datetime)))
'''
Checks to see if there is a play that is currently active or not
'''
def is_active_play(self, server_id):
return self.get_active_play(server_id) != None
def get_active_play(self, input_server_id):
session = self._database_session.get_or_create_session()
plays = self.__convert_all__(session.query(Play).filter(and_(Play.pitch_value == None, Play.server_id == str(input_server_id))))
if len(plays) > 1:
raise AssertionError("More than one active play! Can't continue!")
elif len(plays) == 0:
return None
else:
return plays[0]
def resolve_play(self, input_pitch, input_server_id):
session = self._database_session.get_or_create_session()
active_id = self.get_active_play(input_server_id)
session\
.query(Play)\
.filter(and_(Play.pitch_value == None, Play.server_id == str(input_server_id)))\
.update({Play.pitch_value: input_pitch})
session.commit()
return active_id
def refresh(self):
self._database_session.__create_new_session__() # I know, I know. It's fine.
'''
Converts the database object into a Dictionary, so that the database object is not passed out of the
datastore layer.
'''
def __convert_all__(self, plays):
converted_plays = []
for play in plays:
play_dict = {}
for column in play.__dict__:
play_dict[column] = str(getattr(play, column))
converted_plays.append(deepcopy(play_dict))
return converted_plays
from copy import deepcopy
from sqlalchemy.sql.expression import and_
from src.main.db_session import DatabaseSession
from src.main.database_module.database_classes.db_classes import Play
import datetime
PLAY_ID = 'play_id'
PITCH_VALUE = 'pitch_value'
CREATION_DATE = 'creation_date'
SERVER_ID = 'server_id'
class PlayDAO():
db_string = None
session = None
Session = None
engine = None
_database_session = None
def __init__(self):
self._database_session = DatabaseSession()
def insert(self, play_info):
session = self._database_session.get_or_create_session()
play = Play(
play_id = play_info[PLAY_ID],
pitch_value = play_info[PITCH_VALUE] if PITCH_VALUE in play_info else None,
creation_date = play_info[CREATION_DATE],
server_id = play_info[SERVER_ID]
)
session.add(play)
session.commit()
def get_play_by_id(self, input_id):
session = self._database_session.get_or_create_session()
return self.__convert_all__(session.query(Play).filter(Play.play_id == input_id))
def get_all_plays_after(self, timestamp, input_server_id):
session = self._database_session.get_or_create_session()
return self.__convert_all__(session.query(Play).filter(and_(Play.server_id == str(input_server_id), Play.creation_date > timestamp)))
def get_all_plays_on_server(self, input_server_id, earliest_timestamp):
session = self._database_session.get_or_create_session()
converted_datetime = datetime.datetime.fromtimestamp(earliest_timestamp / 1000.0)
return self.__convert_all__(session.query(Play).filter(and_(Play.server_id == str(input_server_id), Play.creation_date > converted_datetime)))
'''
Checks to see if there is a play that is currently active or not
'''
def is_active_play(self, server_id):
return self.get_active_play(server_id) != None
def get_active_play(self, input_server_id):
session = self._database_session.get_or_create_session()
plays = self.__convert_all__(session.query(Play).filter(and_(Play.pitch_value == None, Play.server_id == str(input_server_id))))
if len(plays) > 1:
raise AssertionError("More than one active play! Can't continue!")
elif len(plays) == 0:
return None
else:
return plays[0]
def resolve_play(self, input_pitch, input_server_id):
session = self._database_session.get_or_create_session()
active_id = self.get_active_play(input_server_id)
session\
.query(Play)\
.filter(and_(Play.pitch_value == None, Play.server_id == str(input_server_id)))\
.update({Play.pitch_value: input_pitch})
session.commit()
return active_id
def refresh(self):
self._database_session.__create_new_session__() # I know, I know. It's fine.
'''
Converts the database object into a Dictionary, so that the database object is not passed out of the
datastore layer.
'''
def __convert_all__(self, plays):
converted_plays = []
for play in plays:
play_dict = {}
for column in play.__dict__:
play_dict[column] = str(getattr(play, column))
converted_plays.append(deepcopy(play_dict))
return converted_plays