forked from c0de/BaseballBot
Update to discordpy 1.0
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dc51fda2f1
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@ -13,7 +13,6 @@ class Play(Base):
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play_id = Column(String, nullable=False, primary_key=True)
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pitch_value = Column(Integer, nullable=True)
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swing_value = Column(Integer, nullable=False)
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creation_date = Column(Date, nullable=False)
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guesses = relationship(lambda : Guess)
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@ -73,7 +73,6 @@ class GuessDAO():
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else:
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return possible_value
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def fetch_closest(self, num_to_fetch):
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session = DatabaseSession.session
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@ -5,7 +5,6 @@ from src.main.database_module.database_classes.db_classes import Play
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PLAY_ID = 'play_id'
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PITCH_VALUE = 'pitch_value'
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SWING_VALUE = 'swing_value'
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CREATION_DATE = 'creation_date'
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class PlayDAO():
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@ -23,7 +22,6 @@ class PlayDAO():
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play = Play(
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play_id = play_info[PLAY_ID],
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pitch_value = play_info[PITCH_VALUE] if PITCH_VALUE in play_info else None,
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swing_value = play_info[SWING_VALUE] if SWING_VALUE in play_info else None,
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creation_date = play_info[CREATION_DATE]
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)
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@ -51,14 +49,14 @@ class PlayDAO():
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else:
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return plays[0]
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def resolve_play(self, input_pitch, input_swing):
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def resolve_play(self, input_pitch):
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session = DatabaseSession.session
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active_id = self.get_active_play()
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session\
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.query(Play)\
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.filter(Play.pitch_value == None)\
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.update({Play.pitch_value: input_pitch, Play.swing_value: input_swing})
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.update({Play.pitch_value: input_pitch})
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session.commit()
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return active_id
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@ -2,6 +2,7 @@ from sqlalchemy import create_engine
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from sqlalchemy.orm import sessionmaker
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import sys
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import sqlite3
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sys.path.append('../../../../../src')
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from src.main.configs import Configs, DATABASE_USERNAME, DATABASE_PASSWORD, DATABASE_HOST, DATABASE_NAME
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@ -20,7 +21,14 @@ class DatabaseSession():
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def __init__(self):
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config_map = Configs.configs
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db_string = 'postgresql://%s:%s@%s/%s' % \
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(config_map[DATABASE_USERNAME], config_map[DATABASE_PASSWORD], config_map[DATABASE_HOST], config_map[DATABASE_NAME])
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db_string = self._pgsql_conn_string_(config_map)
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Session = sessionmaker(create_engine(db_string))
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DatabaseSession.session = Session()
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# Look, this kinda sucks. But it's for fun and friends and I'm doing it quick and dirty.
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def _pgsql_conn_string_(self, config_map):
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return 'postgresql://%s:%s@%s/%s' % \
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(config_map[DATABASE_USERNAME], config_map[DATABASE_PASSWORD], config_map[DATABASE_HOST], config_map[DATABASE_NAME])
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def _sqlite_conn_string(self, config_map):
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return "sqlite:///ghostball.db"
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@ -33,18 +33,18 @@ async def on_message(message):
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'''
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if content.startswith('!ghostball'):
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if play_dao.is_active_play():
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await bot.send_message(message.channel, "Um, I think there's already an active play. Could you close that one first, please?")
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await message.channel.send("There's already an active play. Could you close that one first, please?")
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else:
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play_object = {PLAY_ID : uuid.uuid4(), CREATION_DATE : datetime.datetime.now()}
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play_dao.insert(play_object)
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await bot.send_message(message.channel, "@everyone, pitch is in! Send me your guesses with a !guess command.")
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await message.channel.send( "@flappyball, pitch is in! Send me your guesses with a !guess command.")
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if content.startswith("!guess"):
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guess_value = __parse_guess__(content)
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if not play_dao.is_active_play():
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await bot.send_message(message.channel, "Hey, there's no active play! Start one up first with !ghostball.")
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await message.channel.send( "Hey, there's no active play! Start one up first with !ghostball.")
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else:
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play = play_dao.get_active_play()
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guess_object = {PLAY_ID: play['play_id'],
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@ -53,30 +53,30 @@ async def on_message(message):
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MEMBER_NAME: str(message.author.name)}
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if guess_dao.insert(guess_object):
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await bot.add_reaction(message, emoji="\N{THUMBS UP SIGN}")
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await message.add_reaction(emoji="\N{THUMBS UP SIGN}")
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# Closes off the active play to be ready for the next set
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if content.startswith('!resolve'):
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# try:
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pitch_value, swing_value = __parse_resolve_play__(content)
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if pitch_value is None or swing_value is None:
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await bot.send_message(message.channel, "Hey " + "<@" + str(message.author.id) + ">, I'm not sure what you meant. "
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pitch_value = __parse_resolve_play__(content)
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if pitch_value is None:
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await message.channel.send( "Hey " + "<@" + str(message.author.id) + ">, I'm not sure what you meant. "
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"You need real, numeric, values for this command to work. "
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"Use !resolve <pitch number> <swing_number> and try again.")
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# Check if we have an active play
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if not play_dao.is_active_play():
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await bot.send_message(message.channel, "You confused me. There's no active play so I have nothing to close!")
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await message.channel.send( "You confused me. There's no active play so I have nothing to close!")
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else:
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play = play_dao.resolve_play(pitch_value, swing_value)
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play = play_dao.resolve_play(pitch_value)
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guess_dao.set_differences(pitch_value, play['play_id'])
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await bot.send_message(message.channel,
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await message.channel.send(
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"You got it boss. Closed this play, no further guesses allowed!")
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# Likely due to too few parameters but could be any number of things
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# except :
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# await bot.send_message(message.channel, "Hey " + "<@" + str(message.author.id) + ">, you confused me with that message. "
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# await message.channel.send( "Hey " + "<@" + str(message.author.id) + ">, you confused me with that message. "
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# "To close an active pitch, the proper command is !resolve <pitch number> <swing_number>. "
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# "Use that format and try again, ok?")
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@ -90,18 +90,18 @@ async def on_message(message):
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for i, value in enumerate(values):
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string_to_send += str(i + 1) + ': ' + value['member_name'] + ', ' + value['difference'] + '\n'
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await bot.send_message(message.channel, string_to_send)
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await message.channel.send( string_to_send)
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elif leaderboard_config.should_sort_by_best_average():
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pass
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else:
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await bot.send_message(message.channel, "I don't understand that leaderboard command, sorry! I know it's a little confusing, so send me"
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await message.channel.send( "I don't understand that leaderboard command, sorry! I know it's a little confusing, so send me"
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" a !help message if you want the full rundown for how to make this work!")
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if content.startswith('!help'):
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help_message = __get_help_message__()
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recipient = await bot.get_user_info(message.author.id)
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await bot.send_message(recipient, help_message)
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recipient = await bot.fetch_user(message.author.id)
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await recipient.send(help_message)
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def __get_help_message__():
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# Start message with person who asked for help
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@ -110,9 +110,9 @@ def __get_help_message__():
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"I will give you a thumbs up if everything worked!\n" \
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"!ghostball --- Starts a new play. I'll let you know if this didn't work for some reason!\n" \
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"!help --- You just asked for this. If you ask for it again, I'll repeat myself.\n" \
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"!resolve <PITCH_NUMBER> <SWING NUMBER>--- Uses the pitch number and real swing number " \
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"!resolve <PITCH_NUMBER> --- Uses the pitch number and real swing number " \
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"to figure out who was closest and ends the active play.\n" \
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"<HELP MESSAGE NEEDS DOCUMENTATION FOR LEADERBOARD COMMAND>\n"
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"<HELP MESSAGE NEEDS DOCUMENTATION FOR LEADERBOARD COMMAND! PING KALI IF YOU'RE ANGRY!>\n"
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return help_message
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@ -130,7 +130,7 @@ def __parse_guess__(message_content):
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def __parse_resolve_play__(message_content):
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pieces = message_content.split(' ')
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try:
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return pieces[1], pieces[2]
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return pieces[1]
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except TypeError:
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return None
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@ -141,6 +141,7 @@ if __name__ == '__main__':
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configs = Configs(file_path)
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databaseSession = DatabaseSession()
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play_dao = PlayDAO()
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guess_dao = GuessDAO()
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bot.run(token)
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