forked from c0de/BaseballBot
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@ -8,16 +8,18 @@ import datetime
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from peewee import *
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# User can provide path to database, or it will be put next to main.py
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DATABASE = os.environ.get('database_path', os.getcwd() + '/ghostball.db')
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DATABASE = os.environ.get("database_path", os.getcwd() + "/ghostball.db")
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database = SqliteDatabase(DATABASE)
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class BaseModel(Model):
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"""All of our models will inherit this class
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and use the same database connection"""
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and use the same database connection"""
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class Meta:
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database = database
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class GameModel(BaseModel):
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game_id = UUIDField(primary_key=True)
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@ -27,10 +29,11 @@ class GameModel(BaseModel):
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date_created = DateTimeField(default=datetime.datetime.now)
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date_ended = DateTimeField(null=True)
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class GuessModel(BaseModel):
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player_id = IntegerField(primary_key=True)
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game_id = ForeignKeyField(GameModel, backref="guesses")
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game_id = ForeignKeyField(GameModel, backref="guesses")
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player_name = CharField()
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guess = IntegerField()
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@ -7,11 +7,11 @@ import sys
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import discord
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# Import game functions
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sys.path.append('..')
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sys.path.append("..")
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import game
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class GhostBallClient(discord.Client):
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class GhostBallClient(discord.Client):
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def __init__(self, *args, **kwargs):
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super(GhostBallClient, self).__init__(*args, **kwargs)
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@ -31,7 +31,7 @@ class GhostBallClient(discord.Client):
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await message.channel.send("pong")
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# Game commands
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if message.content.startswith('!'):
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if message.content.startswith("!"):
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firstword = message.content[1:].split()[0]
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# Determine if the first word is a command, and run it
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@ -8,29 +8,30 @@ import dateparser
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from database.models import database, GameModel, GuessModel
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class Game:
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"""
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The game state class
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The game state class
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This represents a game that exists in a channel
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This represents a game that exists in a channel
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"""
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def __enter__(self):
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"""
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Allows use of `with Game as game` for try/except statements
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Allows use of `with Game as game` for try/except statements
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We are using this instead of __init__, they work very similar
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to each other (https://peps.python.org/pep-0343/)
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We are using this instead of __init__, they work very similar
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to each other (https://peps.python.org/pep-0343/)
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"""
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# Only one game should run at at time
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self.is_running = False
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self.commands = {
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'ghostball': self.start,
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'resolve': self.stop,
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'guess': self.guess,
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'points': self.points,
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'help': self.help,
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"ghostball": self.start,
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"resolve": self.stop,
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"guess": self.guess,
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"points": self.points,
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"help": self.help,
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}
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self.game = GameModel
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@ -46,21 +47,24 @@ class Game:
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def __exit__(self, exception_type, exception_value, exception_traceback):
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"""
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Automagically close the database
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when this class has ended execution
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Automagically close the database
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when this class has ended execution
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"""
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database.close()
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async def check_is_running(method, start_new_game=True):
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"""
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Decorator that determines if the game is running or not
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Decorator that determines if the game is running or not
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"""
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async def wrapper(self):
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if self.is_running and start_new_game:
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return await self.message.channel.send("A game is already running")
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elif not self.is_running and not start_new_game:
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return await self.message.channel.send("There is no game running to add guesses to")
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return await self.message.channel.send(
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"There is no game running to add guesses to"
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)
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await method(self)
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@ -72,11 +76,12 @@ class Game:
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# game.pitch_value is unknown at the start of the game
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self.game = GameModel.create(
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game_id = uuid.uuid4(),
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server_id = self.message.guild.id
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game_id=uuid.uuid4(), server_id=self.message.guild.id
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)
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await self.message.send("@flappy ball, pitch is in! Send me your guesses with !guess <number>")
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await self.message.send(
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"@flappy ball, pitch is in! Send me your guesses with !guess <number>"
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)
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def __stopArgs__(self):
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pieces = self.message.content.split()
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@ -93,23 +98,27 @@ class Game:
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# Determine arguments
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pitch_value, has_batter, batter_id, batter_guess = self.__stopArgs__()
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if not pitch_value:
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return await self.message.channel.send(f"Invalid command <@{ str(self.message.author.id) }>!")
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return await self.message.channel.send(
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f"Invalid command <@{ str(self.message.author.id) }>!"
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)
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if has_batter:
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player_id = batter_id[3:]
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GuessModel.create(
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game_id = self.game.game_id,
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player_id = player_id,
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player_name = self.discord.get_user(int(player_id).name),
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guess = int(batter_guess)
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game_id=self.game.game_id,
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player_id=player_id,
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player_name=self.discord.get_user(int(player_id).name),
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guess=int(batter_guess),
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)
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# Save the pitch value
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self.game.update({'pitch_value': pitch_value})
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self.game.update({"pitch_value": pitch_value})
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# TODO: Determine differences
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await self.message.channel.send("Difference calculation is not currently available")
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await self.message.channel.send(
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"Difference calculation is not currently available"
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)
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# stop and discard game
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self.is_running = False
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@ -119,13 +128,15 @@ class Game:
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async def guess(self):
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value = int(self.message.content.split()[1])
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if value < 1 or value > 1000:
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return await self.message.channel.send(f"Invalid value. It must be between 1 and 1000 inclusive")
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return await self.message.channel.send(
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f"Invalid value. It must be between 1 and 1000 inclusive"
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)
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GuessModel.create(
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game_id = self.game.game_id,
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player_id = self.message.author.id,
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player_name = self.message.author.name,
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guess = value
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game_id=self.game.game_id,
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player_id=self.message.author.id,
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player_name=self.message.author.name,
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guess=value,
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)
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return await self.message.add_reaction(emoji="\N{THUMBS UP SIGN}")
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@ -8,9 +8,9 @@ from pathlib import Path
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from discord_client.client import GhostBallClient
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from database.models import DATABASE, database, create_models
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if __name__ == '__main__':
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if __name__ == "__main__":
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client = GhostBallClient(intents=None)
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client.run(os.environ.get('discord_token'))
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client.run(os.environ.get("discord_token"))
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# Set up the database if we haven't already
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if not os.path.exists(DATABASE):
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