Branch addition #1
@ -40,6 +40,7 @@ class ProcessGuess:
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Player.player_id,
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Player.player_name,
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Player.total_points,
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Guess.difference
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)
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.join(Player)
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.where(
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@ -71,14 +72,25 @@ class ProcessGuess:
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def get_difference(self, guess=None):
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"""Difference calculation, includes "loop over" effect"""
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self.game_manager.logger.debug("get_difference")
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self.game_manager.logger.debug(guess if guess else "")
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if not guess:
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guess = self.guess.guess
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self.game_manager.logger.debug(f"guess: {guess}")
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difference = abs(guess - self.pitch_value)
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self.game_manager.logger.debug(f"Difference:{difference}")
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if difference > 500:
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difference = 1000 - difference
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self.game_manager.logger.debug("Diff loop over 500")
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self.game_manager.logger.debug(f"{difference}")
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self.difference = difference
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return self.difference
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@ -88,32 +100,51 @@ class ProcessGuess:
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they are (within range of 0-500) to the pitch_value
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"""
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self.game_manager.logger.debug("> get_difference_score")
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self.game_manager.logger.debug(self.difference)
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if self.difference == 0:
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self.difference_score = 15
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self.game_manager.logger.debug("0 Diff")
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elif self.difference > 0 and self.difference < 21:
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self.difference_score = 8
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self.game_manager.logger.debug("0 to 20 diff")
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elif self.difference > 20 and self.difference < 51:
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self.difference_score = 5
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self.game_manager.logger.debug("21 to 50 Diff")
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elif self.difference > 50 and self.difference < 101:
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self.difference_score = 3
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self.game_manager.logger.debug("51 to 100 Diff")
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elif self.difference > 100 and self.difference < 151:
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self.difference_score = 2
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self.game_manager.logger.debug("101 to 150 Diff")
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elif self.difference > 150 and self.difference < 201:
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self.difference_score = 1
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self.game_manager.logger.debug("151 to 200 Diff")
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elif self.difference > 200 and self.difference < 495:
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self.difference_score = 0
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self.game_manager.logger.debug("Diff too big")
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else:
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self.difference_score = -5
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self.game_manager.logger.debug("Big succ")
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return self.difference_score
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def get_winner_loser(self):
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"""Determine which guesses are closest and furthest from the pitch_value"""
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self.game_manager.logger.debug("> get_winner_loser")
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guess_values = [record.guess for record in self.get_guesses()]
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self.game_manager.logger.debug(", ".join([str(guess) for guess in guess_values]))
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# Closest to the pitch_value
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winner = min(guess_values, key=lambda guess: self.get_difference(guess))
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self.game_manager.logger.debug(f"winner: {winner}")
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# Furthest from the pitch_value
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loser = max(guess_values, key=lambda guess: self.get_difference(guess))
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self.game_manager.logger.debug(f"loser: {loser}")
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return winner, loser
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@ -129,6 +160,9 @@ class ProcessGuess:
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for guess in self.get_guesses():
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self.guess = guess
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self.game_manager.logger.debug(f"Current guess: {guess}")
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difference = self.get_difference()
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difference_score = self.get_difference_score()
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self.update_difference_value()
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@ -136,10 +170,13 @@ class ProcessGuess:
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self.message += f"{guess.player.player_name} | {guess.guess} | {difference} | {difference_score} | {(guess.player.total_points + difference_score)}\n"
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self.game_manager.logger.debug(f"new total: {(guess.player.total_points + difference_score)}")
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if guess.guess == winner:
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closest_player_id = guess.player.player_id
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if guess.guess == loser:
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furthest_player_id = guess.player.player_id
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self.game_manager.logger.debug(self.message)
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return self.message, closest_player_id, furthest_player_id
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