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No commits in common. "main" and "main" have entirely different histories.
@ -15,4 +15,4 @@ FROM build AS run
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ENV discord_token ""
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ENV database_path "/tmp/baseball.db"
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CMD ["python", "-u", "/app/main.py"]
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CMD ["python", "/app/main.py"]
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14
game/base.py
14
game/base.py
@ -4,8 +4,6 @@
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# pylint: disable=missing-module-docstring
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import logging
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from database.models import database, GameModel as Game
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@ -26,18 +24,6 @@ class BaseGameManager:
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# Discord client instance
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self.discord = None
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logger = logging.getLogger()
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console = logging.StreamHandler()
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format_str = '%(asctime)s\t%(levelname)s -- %(processName)s %(filename)s:%(lineno)s -- %(message)s'
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console.setFormatter(logging.Formatter(format_str))
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logger.addHandler(console)
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logger.setLevel(logging.DEBUG)
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self.logger = logger
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def __enter__(self):
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"""
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Allows use of `with Game() as game` for try/except statements
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@ -1,30 +0,0 @@
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#!/usr/bin/env python3
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# Copyright 2022 - c0de <c0de@c0de.dev>
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# Licensed under the MIT License (https://opensource.org/licenses/MIT)
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# pylint: disable=missing-module-docstring,too-few-public-methods
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from database.models import PlayerModel as Player
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from game.base import BaseGameManager
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class ClearManager(BaseGameManager):
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"""Commands that run when a player clears the session leaderboard"""
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def __init__(self):
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super().__init__()
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self.commands.append(("clear", self.clear))
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async def clear(self):
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"""Clear command - Clears the session scoreboard"""
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players = Player.select(Player.player_id, Player.total_points)
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for player in players:
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player.total_points = 0
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Player.bulk_update(players, fields=[Player.total_points])
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clear_message = "The score has been cleared!"
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await self.message.channel.send(clear_message)
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@ -12,20 +12,42 @@ from game.process_guess import ProcessGuess
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class EndGameManager(BaseGameManager):
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"""Commands that run at the end of a play"""
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"""Commands that run at the end of a game"""
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def __init__(self):
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super().__init__()
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self.commands.append(("resolve", self.stop))
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def __stop_args__(self):
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pieces = self.message.content.split()
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if len(pieces) == 2:
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return pieces[1], False, None, None
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if len(pieces) == 4:
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return pieces[1], True, pieces[2], pieces[3]
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return None, False, None, None
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async def update_pitch_value(self):
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"""Update game state database for closing arguments"""
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pitch_value = self.message.content.split()[1]
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# Determine arguments
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pitch_value, has_batter, batter_id, batter_guess = self.__stop_args__()
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if not pitch_value:
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return await self.message.channel.send(
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f"Invalid command <@{ str(self.message.author.id) }>!"
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)
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if has_batter:
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player_id = batter_id[3:]
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player_name = await self.discord.get_user(int(player_id).name)
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Guess.create(
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game_id=self.game.game_id,
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player_id=player_id,
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player_name=player_name,
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guess=int(batter_guess),
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).save()
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# Save the pitch value
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Game.update(
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{
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@ -54,7 +76,7 @@ class EndGameManager(BaseGameManager):
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)
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# Discard the game if there weren't enough players
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if guess_count < 2:
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if guess_count < 3:
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self.game = None
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self.is_running = False
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return await self.message.channel.send(
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@ -63,7 +85,7 @@ class EndGameManager(BaseGameManager):
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message = (
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"Closed this play! Here are the results\n"
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+ "__PLAYER | GUESS | DIFFERENCE | POINTS GAINED | TOTAL POINTS__\n"
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+ "PLAYER | GUESS | DIFFERENCE | POINTS GAINED | TOTAL POINTS\n"
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)
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pitch_value = await self.update_pitch_value()
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@ -24,9 +24,10 @@ class HelpManager(BaseGameManager):
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+ "!guess - While a game is running, add a guess"
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+ " (or update an existing one) from 1-1000\n"
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+ "!resolve <value> - 1-1000 to resolve the game\n"
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+ "!clear - Clear the session scoreboard\n"
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+ " You can also add a batter's guess with: "
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+ "!resolve <value> <discord id #> <guess>\n"
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+ "!points - Shows a table of the most recent players, and their scores\n"
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+ "!reset - Removes all players and total points\n"
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+ "!reset - Removes all players and total points"
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+ "!help - Shows this message"
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)
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@ -16,11 +16,10 @@ from game.guess import GuessManager
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from game.points import PointsManager
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from game.reset import ResetManager
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from game.help import HelpManager
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from game.clear import ClearManager
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class GameManager(
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NewGameManager, EndGameManager, GuessManager, PointsManager, ResetManager, HelpManager, ClearManager
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NewGameManager, EndGameManager, GuessManager, PointsManager, ResetManager, HelpManager
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):
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"""
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Represents what this bot is able to do on a channel (or DMs)
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@ -13,7 +13,7 @@ class NewGameManager(BaseGameManager):
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def __init__(self):
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super().__init__()
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self.commands.append(("bb", self.start))
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self.commands.append(("braveball", self.start))
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async def start(self):
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"""
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@ -9,7 +9,7 @@ from game.base import BaseGameManager
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class PointsManager(BaseGameManager):
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"""Commands that run when a player wants to view the session leaderboard"""
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"""Commands that run when a player makes a guess"""
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def __init__(self):
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super().__init__()
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@ -27,7 +27,7 @@ class PointsManager(BaseGameManager):
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players = Player.select(
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Player.player_name, Player.total_points, Player.last_update
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).order_by(Player.total_points.desc())
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).order_by(Player.last_update.desc(), Player.total_points.desc())
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for player in players:
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message += (
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@ -40,7 +40,6 @@ class ProcessGuess:
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Player.player_id,
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Player.player_name,
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Player.total_points,
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Guess.difference
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)
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.join(Player)
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.where(
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@ -72,25 +71,14 @@ class ProcessGuess:
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def get_difference(self, guess=None):
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"""Difference calculation, includes "loop over" effect"""
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self.game_manager.logger.debug("get_difference")
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self.game_manager.logger.debug(guess if guess else "")
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if not guess:
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guess = self.guess.guess
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self.game_manager.logger.debug(f"guess: {guess}")
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difference = abs(guess - self.pitch_value)
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self.game_manager.logger.debug(f"Difference:{difference}")
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if difference > 500:
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difference = 1000 - difference
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self.game_manager.logger.debug("Diff loop over 500")
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self.game_manager.logger.debug(f"{difference}")
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self.difference = difference
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return self.difference
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@ -100,51 +88,32 @@ class ProcessGuess:
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they are (within range of 0-500) to the pitch_value
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"""
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self.game_manager.logger.debug("> get_difference_score")
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self.game_manager.logger.debug(self.difference)
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if self.difference == 0:
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self.difference_score = 15
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self.game_manager.logger.debug("0 Diff")
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elif self.difference > 0 and self.difference < 21:
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self.difference_score = 8
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self.game_manager.logger.debug("0 to 20 diff")
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elif self.difference > 20 and self.difference < 51:
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self.difference_score = 5
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self.game_manager.logger.debug("21 to 50 Diff")
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elif self.difference > 50 and self.difference < 101:
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self.difference_score = 3
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self.game_manager.logger.debug("51 to 100 Diff")
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elif self.difference > 100 and self.difference < 151:
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self.difference_score = 2
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self.game_manager.logger.debug("101 to 150 Diff")
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elif self.difference > 150 and self.difference < 201:
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self.difference_score = 1
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self.game_manager.logger.debug("151 to 200 Diff")
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elif self.difference > 200 and self.difference < 495:
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self.difference_score = 0
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self.game_manager.logger.debug("Diff too big")
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else:
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self.difference_score = -5
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self.game_manager.logger.debug("Big succ")
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return self.difference_score
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def get_winner_loser(self):
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"""Determine which guesses are closest and furthest from the pitch_value"""
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self.game_manager.logger.debug("> get_winner_loser")
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guess_values = [record.guess for record in self.get_guesses()]
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self.game_manager.logger.debug(", ".join([str(guess) for guess in guess_values]))
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# Closest to the pitch_value
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winner = min(guess_values, key=lambda guess: self.get_difference(guess))
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self.game_manager.logger.debug(f"winner: {winner}")
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# Furthest from the pitch_value
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loser = max(guess_values, key=lambda guess: self.get_difference(guess))
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self.game_manager.logger.debug(f"loser: {loser}")
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return winner, loser
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@ -160,9 +129,6 @@ class ProcessGuess:
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for guess in self.get_guesses():
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self.guess = guess
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self.game_manager.logger.debug(f"Current guess: {guess}")
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difference = self.get_difference()
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difference_score = self.get_difference_score()
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self.update_difference_value()
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@ -170,13 +136,10 @@ class ProcessGuess:
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self.message += f"{guess.player.player_name} | {guess.guess} | {difference} | {difference_score} | {(guess.player.total_points + difference_score)}\n"
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self.game_manager.logger.debug(f"new total: {(guess.player.total_points + difference_score)}")
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if guess.guess == winner:
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closest_player_id = guess.player.player_id
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if guess.guess == loser:
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furthest_player_id = guess.player.player_id
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self.game_manager.logger.debug(self.message)
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return self.message, closest_player_id, furthest_player_id
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Block a user