Get rid of original/reference code, move everything to root
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dbaa692711
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GhostBallBot/Pipfile.lock → Pipfile.lock
generated
0
GhostBallBot/Pipfile.lock → Pipfile.lock
generated
@ -1,51 +0,0 @@
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# Names of Configurations
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from sqlalchemy import create_engine
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from sqlalchemy.orm import sessionmaker
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DATABASE_USERNAME = 'ghost_user'
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DATABASE_PASSWORD = 'root'
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DATABASE_HOST = '192.168.0.11'
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DATABASE_PORT = '5432'
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DATABASE_NAME = 'ghostball'
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SEASON_1_SPREADSHEET_ID = 's1_spreadsheet_id'
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SEASON_2_SPREADSHEET_ID = 's2_spreadsheet_id'
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PLAYER_SPREADSHEET = 'player_spreadsheet'
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'''
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Main source for configurations fetched from a startup configuration file. Includes the ability to fetch all, or fetch
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one configuration once the file is loaded.
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You'll find the names of these configs above as constants that can be used throughout the rest of this repository
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'''
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class Configs():
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configs = {}
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def __init__(self, config_file_path):
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self.config_file_path = config_file_path
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self.__load_configs__()
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'''
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Fetches a single configuration by the name of that configuration.
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Returns None if that configuration does not exist
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'''
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def get_config_by_name(self, name):
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try:
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return Configs.configs[name]
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except KeyError:
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return None
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'''
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Fetches all configurations and returns them as a dictionary of config_key -> config_value
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'''
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def get_all_configs(self):
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return Configs.configs
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'''
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Performs the initial load of configurations from a startup configuration file
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'''
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def __load_configs__(self):
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Configs.configs = {}
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config_file = open(self.config_file_path, 'r')
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for line in config_file:
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split_line = line.split('=')
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Configs.configs[split_line[0]] = split_line[1].strip('\n')
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@ -1,28 +0,0 @@
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from sqlalchemy import Column, String, Integer, ForeignKey, Date
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from sqlalchemy.dialects.postgresql import UUID
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from sqlalchemy.ext.declarative import declarative_base
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from sqlalchemy.orm import relationship
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Base = declarative_base()
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class Play(Base):
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__tablename__ = 'play'
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play_id = Column(String, nullable=False, primary_key=True)
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pitch_value = Column(Integer, nullable=True)
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creation_date = Column(Date, nullable=False)
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server_id = Column(String, nullable=False)
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guesses = relationship(lambda : Guess)
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class Guess(Base):
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__FAKE_VALUE__ = -5000
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__tablename__ = 'guess'
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member_id = Column(String, nullable=False, primary_key=True)
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play_id = Column(UUID, ForeignKey(Play.play_id), nullable=False, primary_key=True)
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guessed_number = Column(Integer, nullable=False)
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member_name = Column(String, nullable=False)
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difference = Column(Integer)
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play = relationship("Play", back_populates="guesses")
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@ -1,123 +0,0 @@
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from copy import deepcopy
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from src.main.database_module.database_classes.db_classes import Guess
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from src.main.db_session import DatabaseSession
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MEMBER_ID = 'member_id'
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PLAY_ID = 'play_id'
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GUESSED_NUMBER = 'guessed_number'
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DIFFERENCE = 'difference'
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MEMBER_NAME = 'member_name'
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class GuessDAO():
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db_string = None
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session = None
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Session = None
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engine = None
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_database_session = None
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def __init__(self):
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self._database_session = DatabaseSession()
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def insert(self, guess_info, allow_update=False):
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session = self._database_session.get_or_create_session()
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guess = Guess(
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member_id=guess_info[MEMBER_ID],
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play_id = guess_info[PLAY_ID],
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guessed_number = guess_info[GUESSED_NUMBER],
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member_name = guess_info[MEMBER_NAME]
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)
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existing_guess = self.__convert_all__(session\
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.query(Guess)\
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.filter(Guess.member_id == guess_info[MEMBER_ID], Guess.play_id == guess_info[PLAY_ID]))
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if len(existing_guess) == 0:
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session.add(guess)
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session.commit()
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return True
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elif allow_update:
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session\
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.query(Guess)\
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.filter(Guess.member_id == guess_info[MEMBER_ID], Guess.play_id == guess_info[PLAY_ID], Guess.member_name == guess_info[MEMBER_NAME])\
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.update({Guess.guessed_number: guess_info[GUESSED_NUMBER]})
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return True
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else:
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return False
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'''
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Converts the database object into a Dictionary, so that the database object is not passed out of the
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datastore layer.
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'''
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def __convert_all__(self, games):
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converted_games = []
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for game in games:
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game_dict = {}
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for column in game.__dict__:
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game_dict[column] = str(getattr(game, column))
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converted_games.append(deepcopy(game_dict))
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return converted_games
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def set_differences(self, pitch_value, play_id):
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session = self._database_session.get_or_create_session()
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games_to_update = self.__convert_all__(session.query(Guess).filter(Guess.play_id == play_id))
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for game in games_to_update:
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difference = self.calculate_difference(pitch_value, game[GUESSED_NUMBER])
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session.query(Guess).filter(Guess.member_id == game[MEMBER_ID], Guess.play_id == game[PLAY_ID]).update({Guess.difference: difference})
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session.commit()
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def calculate_difference(self, pitch_value, guess_value):
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pitched_number = int(pitch_value)
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possible_value = abs(int(guess_value) - pitched_number)
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if possible_value > 500:
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return 1000 - possible_value
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else:
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return possible_value
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def fetch_closest(self, num_to_fetch):
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session = self._database_session.get_or_create_session()
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return self.__convert_all__(
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session\
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.query(Guess)\
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.order_by(Guess.difference)\
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.limit(num_to_fetch)
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)
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def refresh(self):
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self._database_session.__create_new_session__() # I know, I know. It's fine.
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def get_all_guesses_for_plays(self, play_ids):
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session = self._database_session.get_or_create_session()
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return self.__convert_all__(
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session
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.query(Guess)
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.filter(Guess.play_id.in_(play_ids))
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)
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def get_closest_on_play(self, play):
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session = self._database_session.get_or_create_session()
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# TODO: Make this a MAX query for ties
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converted_guesses = self.__convert_all__(
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session
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.query(Guess)
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.filter(Guess.play_id == play)
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.order_by(Guess.difference)
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.limit(1)
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)
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if len(converted_guesses) > 1:
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raise AssertionError("More than one best guess! Can't continue!")
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elif len(converted_guesses) == 0:
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return None
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else:
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return converted_guesses[0]
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from copy import deepcopy
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from sqlalchemy.sql.expression import and_
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from src.main.db_session import DatabaseSession
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from src.main.database_module.database_classes.db_classes import Play
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import datetime
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PLAY_ID = 'play_id'
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PITCH_VALUE = 'pitch_value'
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CREATION_DATE = 'creation_date'
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SERVER_ID = 'server_id'
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class PlayDAO():
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db_string = None
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session = None
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Session = None
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engine = None
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_database_session = None
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def __init__(self):
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self._database_session = DatabaseSession()
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def insert(self, play_info):
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session = self._database_session.get_or_create_session()
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play = Play(
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play_id = play_info[PLAY_ID],
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pitch_value = play_info[PITCH_VALUE] if PITCH_VALUE in play_info else None,
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creation_date = play_info[CREATION_DATE],
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server_id = play_info[SERVER_ID]
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)
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session.add(play)
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session.commit()
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def get_play_by_id(self, input_id):
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session = self._database_session.get_or_create_session()
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return self.__convert_all__(session.query(Play).filter(Play.play_id == input_id))
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def get_all_plays_after(self, timestamp, input_server_id):
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session = self._database_session.get_or_create_session()
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return self.__convert_all__(session.query(Play).filter(and_(Play.server_id == str(input_server_id), Play.creation_date > timestamp)))
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def get_all_plays_on_server(self, input_server_id, earliest_timestamp):
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session = self._database_session.get_or_create_session()
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converted_datetime = datetime.datetime.fromtimestamp(earliest_timestamp / 1000.0)
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return self.__convert_all__(session.query(Play).filter(and_(Play.server_id == str(input_server_id), Play.creation_date > converted_datetime)))
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'''
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Checks to see if there is a play that is currently active or not
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'''
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def is_active_play(self, server_id):
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return self.get_active_play(server_id) != None
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def get_active_play(self, input_server_id):
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session = self._database_session.get_or_create_session()
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plays = self.__convert_all__(session.query(Play).filter(and_(Play.pitch_value == None, Play.server_id == str(input_server_id))))
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if len(plays) > 1:
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raise AssertionError("More than one active play! Can't continue!")
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elif len(plays) == 0:
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return None
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else:
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return plays[0]
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def resolve_play(self, input_pitch, input_server_id):
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session = self._database_session.get_or_create_session()
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active_id = self.get_active_play(input_server_id)
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session\
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.query(Play)\
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.filter(and_(Play.pitch_value == None, Play.server_id == str(input_server_id)))\
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.update({Play.pitch_value: input_pitch})
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session.commit()
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return active_id
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def refresh(self):
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self._database_session.__create_new_session__() # I know, I know. It's fine.
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'''
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Converts the database object into a Dictionary, so that the database object is not passed out of the
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datastore layer.
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'''
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def __convert_all__(self, plays):
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converted_plays = []
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for play in plays:
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play_dict = {}
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for column in play.__dict__:
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play_dict[column] = str(getattr(play, column))
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converted_plays.append(deepcopy(play_dict))
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return converted_plays
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from sqlalchemy import create_engine
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from sqlalchemy.orm import sessionmaker
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import sys
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import sqlite3
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sys.path.append('../../../../../../src')
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from src.main.configs import Configs, DATABASE_USERNAME, DATABASE_PASSWORD, DATABASE_HOST, DATABASE_NAME
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'''
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Stores a database session for use throughout the application. Must be initialized at startup before any database calls
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are made and AFTER the Configurations are setup.
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This shouldn't need to be touched after startup. To use, see the sqlalchemy docs...or just start by calling Session()
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and then use it to handle the necessary CRUD operations.
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You should NOT instantiate this in any method except the main application runner
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'''
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class DatabaseSession():
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_session = None
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def __init__(self):
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self.__create_new_session__()
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def __create_new_session__(self):
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if self._session is not None:
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self._session.close()
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config_map = Configs.configs
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db_string = self._pgsql_conn_string_(config_map)
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Session = sessionmaker(create_engine(db_string))
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self._session = Session()
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return self._session
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def get_or_create_session(self):
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try:
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self._session.connection()
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return self._session
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except: # The linter can scream all it wants, this makes sense. If it's this broke, we want a new one anyway.
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return self.__create_new_session__()
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# Look, this kinda sucks. But it's for fun and friends and I'm doing it quick and dirty.
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def _pgsql_conn_string_(self, config_map):
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return 'postgresql://%s:%s@%s/%s' % \
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(config_map[DATABASE_USERNAME], config_map[DATABASE_PASSWORD], config_map[DATABASE_HOST], config_map[DATABASE_NAME])
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def _sqlite_conn_string(self, config_map):
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return "sqlite:///ghostball.db"
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@ -1,220 +0,0 @@
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import sys
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import discord
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from discord.utils import get
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import uuid
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import datetime
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import dateparser
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from src.main.configs import Configs
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from src.main.database_module.guess_dao import GuessDAO, GUESSED_NUMBER, MEMBER_ID, MEMBER_NAME, DIFFERENCE
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from src.main.services.points_service import PointsService
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from src.main.database_module.play_dao import PlayDAO, PLAY_ID, CREATION_DATE, SERVER_ID
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from src.main.db_session import DatabaseSession
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from src.main.discord_module.leaderboard_config import LeaderboardConfig
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play_dao = None
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guess_dao = None
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points_service = PointsService()
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bot = discord.Client()
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@bot.event
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async def on_ready():
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print('Logged in as')
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print(bot.user.name)
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print(bot.user.id)
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print('------')
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@bot.event
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async def on_message(message):
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if message.author == bot.user:
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return
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content = message.content
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server_id = message.guild.id
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'''
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Sets up the next set of guesses.
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'''
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if content.startswith('!ghostball'):
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if play_dao.is_active_play(server_id):
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await message.channel.send("There's already an active play. Could you close that one first, please?")
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else:
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generated_play_id = uuid.uuid4()
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play_object = {PLAY_ID: generated_play_id, CREATION_DATE: datetime.datetime.now(), SERVER_ID: server_id}
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play_dao.insert(play_object)
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await message.channel.send("@flappy ball, pitch is in! Send me your guesses with a !guess command.")
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if content.startswith("!guess"):
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guess_value = None
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try:
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guess_value = __parse_guess__(content)
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except ValueError:
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await message.channel.send("That number is not between 1 and 1000. We're still in MLN so don't try to cheat.")
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return
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if guess_value is None:
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await message.channel.send("I don't know what you did but I'm pretty sure you're tyring to break the bot so please stop.")
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return
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if not play_dao.is_active_play(server_id):
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await message.channel.send("Hey, there's no active play! Start one up first with !ghostball.")
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else:
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play = play_dao.get_active_play(server_id)
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guess_object = {PLAY_ID: play['play_id'],
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MEMBER_ID: str(message.author.id),
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GUESSED_NUMBER: guess_value,
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MEMBER_NAME: str(message.author.name)}
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if guess_dao.insert(guess_object, allow_update=True):
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await message.add_reaction(emoji="\N{THUMBS UP SIGN}")
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# Closes off the active play to be ready for the next set
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if content.startswith('!resolve'):
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# try:
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pitch_number, batter_id, batter_guess, has_batter = __parse_resolve_play__(content)
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if args is None:
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await message.channel.send("Hey " + "<@" + str(message.author.id) + ">, I'm not sure what you meant. "
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"You need real, numeric, values for this command to work. "
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"Use !resolve <pitch number> <optional batter> <optional swing number>"
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" and try again.")
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# Check if we have an active play
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if not play_dao.is_active_play(server_id):
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await message.channel.send("You confused me. There's no active play so I have nothing to close!")
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else:
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if has_batter:
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referenced_member_id = batter_id[3:-1]
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play = play_dao.get_active_play(server_id)
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guess_object = {PLAY_ID: play['play_id'],
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MEMBER_ID: str(referenced_member_id),
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GUESSED_NUMBER: batter_guess,
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MEMBER_NAME: bot.get_user(int(referenced_member_id)).name}
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guess_dao.insert(guess_object, True)
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play = play_dao.resolve_play(pitch_number, server_id)
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guess_dao.set_differences(pitch_number, play['play_id'])
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guesses = points_service.fetch_sorted_guesses_by_play(guess_dao, play['play_id'])
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response_message = "Closed this play! Here are the results:\n"
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response_message += "PLAYER --- DIFFERENCE --- POINTS GAINED\n"
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for guess in guesses:
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response_message += guess[1] + " --- " + str(guess[2]) + " --- " + str(guess[3]) + "\n"
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if len(guesses) < 2:
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response_message += "Not enough people participated to give best and worst awards. Stop being lazy."
|
||||
|
||||
else:
|
||||
response_message += "\nCongrats to <@" + str(guesses[0][0]) + "> for being the closest! \n"
|
||||
response_message += "And tell <@" + str(guesses[-1][0]) + "> they suck."
|
||||
|
||||
await message.channel.send(response_message)
|
||||
|
||||
if content.startswith("!points"):
|
||||
try:
|
||||
timestamp = __parse_points_message__(content)
|
||||
except:
|
||||
await message.channel.send("You gave me a timestamp that was so bad, the best date handling library in the"
|
||||
" world of software couldn't figure out what you meant. That's...impressive. Now"
|
||||
" fix your shit and try again.")
|
||||
return
|
||||
|
||||
points_by_user = points_service.fetch_points(timestamp, server_id, play_dao, guess_dao)
|
||||
response = "Here are the top guessers by points as per your request..."
|
||||
for user in points_by_user:
|
||||
if str(user[2]) != '0':
|
||||
response += "\n" + str(user[1]) + " : " + str(user[2])
|
||||
|
||||
await message.channel.send(response)
|
||||
|
||||
# Refresh Postgres connection
|
||||
if content.startswith('!restart'):
|
||||
play_dao.refresh()
|
||||
guess_dao.refresh()
|
||||
|
||||
if content.startswith('!help'):
|
||||
help_message = __get_help_message__()
|
||||
recipient = await bot.fetch_user(message.author.id)
|
||||
await recipient.send(help_message)
|
||||
|
||||
|
||||
def __get_help_message__():
|
||||
# Start message with person who asked for help
|
||||
help_message = "Hey! I can be instructed to do any number of things! Use the following commands: \n" \
|
||||
"!guess <NUMBER> --- This will add your guess to the currently active play. " \
|
||||
"I will give you a thumbs up if everything worked!\n" \
|
||||
"!ghostball --- Starts a new play. I'll let you know if this didn't work for some reason!\n" \
|
||||
"!help --- You just asked for this. If you ask for it again, I'll repeat myself.\n" \
|
||||
"!resolve <PITCH_NUMBER> <OPTIONAL --- BATTER by @-mention> <OPTIONAL - ACTUAL SWING NUMBER> --- " \
|
||||
"Uses the pitch number and real swing number to figure out who was closest and ends the active play." \
|
||||
"If you include the batter and their swing number, they will get credit for how well they did!\n" \
|
||||
"!points <OPTIONAL --- TIMESTAMP> Fetches all plays since your requested time, or the beginning of the unvierse " \
|
||||
"if none given. Will currently always dump all players - top X coming soon...\n" \
|
||||
"!restart --- If the bot looks broken, this will take a shot at fixing it. It won't answer your commands " \
|
||||
"for about 3 seconds after you do this! BE CAREFUL! ONLY USE IN AN EMERGENCY!\n" \
|
||||
"<PING KALI IF YOU'RE CONFUSED, ANGRY, OR WANT TO GEEK OUT ABOUT BRAVELY DEFAULT!>\n"
|
||||
|
||||
return help_message
|
||||
|
||||
|
||||
def __parse_leaderboard_message__(message_content):
|
||||
return LeaderboardConfig(message_content)
|
||||
|
||||
|
||||
def __parse_points_message__(message_content):
|
||||
pieces = message_content.split(' ')
|
||||
|
||||
if len(pieces) > 1:
|
||||
try:
|
||||
timestamp = dateparser.parse(pieces[1])
|
||||
except:
|
||||
raise RuntimeError("Unable to parse timestamp!")
|
||||
else:
|
||||
timestamp = dateparser.parse("1970-01-01")
|
||||
|
||||
return timestamp
|
||||
|
||||
|
||||
def __parse_guess__(message_content):
|
||||
pieces = message_content.split(' ')
|
||||
try:
|
||||
guess_value = pieces[1]
|
||||
guess_as_int = int(guess_value)
|
||||
if guess_as_int > 1000 or guess_as_int < 1:
|
||||
raise ValueError("Number not between 1 and 1000 inclusive")
|
||||
else:
|
||||
return guess_value
|
||||
except TypeError:
|
||||
return None
|
||||
|
||||
|
||||
def __parse_resolve_play__(message_content):
|
||||
pieces = message_content.split()
|
||||
try:
|
||||
if len(pieces) == 2:
|
||||
return pieces[1], None, None, False
|
||||
elif len(pieces) == 4:
|
||||
return pieces[1], pieces[2], pieces[3], True
|
||||
else:
|
||||
print("Illegal resolution command")
|
||||
return None, None
|
||||
except TypeError:
|
||||
return None, None
|
||||
|
||||
|
||||
if __name__ == '__main__':
|
||||
args = sys.argv
|
||||
token = args[1]
|
||||
file_path = args[2]
|
||||
|
||||
configs = Configs(file_path)
|
||||
databaseSession = DatabaseSession()
|
||||
|
||||
play_dao = PlayDAO()
|
||||
guess_dao = GuessDAO()
|
||||
bot.run(token)
|
@ -1,15 +0,0 @@
|
||||
class LeaderboardConfig():
|
||||
closest = True
|
||||
def __init__(self, message_content):
|
||||
pieces = message_content.split(' ')
|
||||
if len(pieces) == 1:
|
||||
return
|
||||
|
||||
if pieces[1] == 'average':
|
||||
self.closest = False
|
||||
|
||||
def should_sort_by_pure_closest(self):
|
||||
return self.closest
|
||||
|
||||
def should_sort_by_best_average(self):
|
||||
return not self.closest
|
@ -1,48 +0,0 @@
|
||||
|
||||
|
||||
class PointsService():
|
||||
_point_table = [(5,25),(25, 75), (75, 50), (150, 25)]
|
||||
|
||||
def fetch_points(self, timestamp, server_id, play_dao, guess_dao):
|
||||
plays = play_dao.get_all_plays_after(timestamp, server_id)
|
||||
all_guesses = guess_dao.get_all_guesses_for_plays(x['play_id'] for x in plays)
|
||||
|
||||
# Build a dictionary of each member and their total points
|
||||
totals_by_player = {}
|
||||
for guess in all_guesses:
|
||||
if guess['member_id'] in totals_by_player:
|
||||
totals_by_player[guess['member_id']]['points'] += self.__get_points_for_diff__(guess['difference'])
|
||||
else:
|
||||
totals_by_player[guess['member_id']] = {}
|
||||
totals_by_player[guess['member_id']]['points'] = self.__get_points_for_diff__(guess['difference'])
|
||||
totals_by_player[guess['member_id']]['member_name'] = guess['member_name']
|
||||
|
||||
# And now pull those numbers out into a list and sort them
|
||||
sorted_players = []
|
||||
for player in totals_by_player:
|
||||
sorted_players.append([player,
|
||||
totals_by_player[player]['member_name'],
|
||||
totals_by_player[player]['points']])
|
||||
|
||||
sorted_players.sort(key=lambda x: x[2], reverse=True)
|
||||
return sorted_players
|
||||
|
||||
def fetch_sorted_guesses_by_play(self, guess_dao, play_id):
|
||||
all_guesses = guess_dao.get_all_guesses_for_plays([play_id])
|
||||
player_list = []
|
||||
for guess in all_guesses:
|
||||
player_list.append([guess['member_id'], guess['member_name'], int(guess['difference']), self.__get_points_for_diff__(guess['difference'])])
|
||||
|
||||
player_list.sort(key=lambda x: x[2])
|
||||
return player_list
|
||||
|
||||
# Iterates through the point table, which we assume is sorted, and gets the points
|
||||
def __get_points_for_diff__(self, diff):
|
||||
if diff == 'None':
|
||||
return 0
|
||||
|
||||
for i in range(0, len(self._point_table)):
|
||||
if int(diff) < self._point_table[i][0]:
|
||||
return self._point_table[i][1]
|
||||
|
||||
return 0
|
Loading…
Reference in New Issue
Block a user