Linting changes
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@ -2,7 +2,7 @@
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# Copyright 2022 - c0de <c0de@c0de.dev>
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# Licensed under the MIT License (https://opensource.org/licenses/MIT)
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# pylint: disable=no-member,unnecessary-lambda
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# pylint: disable=no-member
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"""
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A Context Manager / State Machine that keeps track of
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@ -152,7 +152,8 @@ class GameManager:
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# How many valid guesses got placed?
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guess_count = (
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Guess.select().join(Game)
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Guess.select()
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.join(Game)
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.where((Guess.game.game_id == self.game.game_id) & (Guess.guess > 0))
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.count()
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)
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@ -171,7 +172,9 @@ class GameManager:
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)
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pitch_value = await self.update_pitch_value()
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guess_processor = ProcessGuess(game=self, pitch_value=pitch_value, message=message)
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guess_processor = ProcessGuess(
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game=self, pitch_value=pitch_value, message=message
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)
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(
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message,
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@ -1,14 +1,27 @@
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#!/usr/bin/env python3
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# Copyright 2022 - c0de <c0de@c0de.dev>
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# Licensed under the MIT License (https://opensource.org/licenses/MIT)
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# pylint: disable=unnecessary-lambda,line-too-long
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"""
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Handling backend database stuff for a player's guess to make the GameManager smaller
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"""
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import math
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# Import game functions
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from database.models import (
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GameModel as Game,
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GuessModel as Guess,
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PlayerModel as Player,
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)
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class ProcessGuess:
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"""
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A helper class for the GameManager that handles the logic behind a player's guess
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"""
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def __init__(self, game, **kwargs):
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self.game_manager = game
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@ -20,9 +33,11 @@ class ProcessGuess:
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self.guess = kwargs.get("guess")
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def get_guesses(self):
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# Get all guesses for this game as a list of combo Guess + Player models,
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# excluding invalid results, from lowest to highest
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# http://docs.peewee-orm.com/en/latest/peewee/query_examples.html#joins-and-subqueries
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"""
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Get all guesses for this game as a list of combo Guess + Player models,
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excluding invalid results, from lowest to highest value
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http://docs.peewee-orm.com/en/latest/peewee/query_examples.html#joins-and-subqueries
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"""
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self.guesses = (
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Guess.select(
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Guess.guess,
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@ -41,7 +56,7 @@ class ProcessGuess:
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return self.guesses
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def update_difference_value(self):
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# Update player's difference in guessed value
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"""Store the difference between the player's guessed value and the pitch_value"""
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Guess.update({"difference": self.difference}).where(
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(Guess.game.game_id == self.game_manager.game.game_id)
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& (Guess.player.player_id == self.guess.player.player_id)
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@ -49,7 +64,7 @@ class ProcessGuess:
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).execute()
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def update_player_total_points(self):
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# Update player's total score
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"""Update player's total score with how many points they won this round"""
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Player.update(
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{
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"total_points": math.floor(
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@ -100,7 +115,7 @@ class ProcessGuess:
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return self.difference_score
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def get_winner_loser(self):
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# Determine which guesses are closest and furthest from the pitch_value
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"""Determine which guesses are closest and furthest from the pitch_value"""
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guess_values = [record.guess for record in self.get_guesses()]
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# Closest to the pitch_value
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winner = min(guess_values, key=lambda guess: self.get_difference(guess))
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