generate the uuid on the model
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@ -9,6 +9,7 @@
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"""
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"""
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import os
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import os
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import uuid
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import datetime
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import datetime
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from peewee import (
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from peewee import (
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@ -55,7 +56,7 @@ class PlayerModel(BaseModel):
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class GameModel(BaseModel):
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class GameModel(BaseModel):
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"""Games that are ran"""
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"""Games that are ran"""
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game_id = UUIDField(primary_key=True)
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game_id = UUIDField(primary_key=True, default=uuid.uuid4)
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server_id = IntegerField()
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server_id = IntegerField()
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pitch_value = IntegerField(null=True)
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pitch_value = IntegerField(null=True)
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@ -66,7 +67,7 @@ class GameModel(BaseModel):
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class GuessModel(BaseModel):
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class GuessModel(BaseModel):
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"""Guesses for a particular game"""
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"""Guesses for a particular game"""
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guess_id = UUIDField(primary_key=True)
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guess_id = UUIDField(primary_key=True, default=uuid.uuid4)
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player = ForeignKeyField(PlayerModel, backref="guesses")
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player = ForeignKeyField(PlayerModel, backref="guesses")
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game = ForeignKeyField(GameModel, backref="guesses")
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game = ForeignKeyField(GameModel, backref="guesses")
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@ -4,8 +4,6 @@
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# pylint: disable=missing-module-docstring
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# pylint: disable=missing-module-docstring
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import uuid
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from database.models import GameModel as Game
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from database.models import GameModel as Game
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from game.base import BaseGameManager
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from game.base import BaseGameManager
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@ -28,6 +26,6 @@ class NewGameManager(BaseGameManager):
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self.is_running = True
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self.is_running = True
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# game.pitch_value is unknown at the start of the game
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# game.pitch_value is unknown at the start of the game
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self.game = Game.create(game_id=uuid.uuid4(), server_id=self.message.channel.id)
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self.game = Game.create(server_id=self.message.channel.id)
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await self.message.channel.send("Send me your guesses with !guess <number>")
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await self.message.channel.send("Send me your guesses with !guess <number>")
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