Remove check_is_running decorator since it didn't work
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@ -24,24 +24,6 @@ from database.models import (
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from game.guess import ProcessGuess
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from game.guess import ProcessGuess
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def check_is_running(method):
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"""
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Decorator that determines if the game is running or not
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"""
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async def wrapper(self):
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if self.is_running and self.new_game:
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return await self.message.channel.send("A game is already running")
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if not self.is_running and not self.new_game:
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return await self.message.channel.send("There is no game running")
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await method(self)
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return wrapper
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class GameManager:
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class GameManager:
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"""
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"""
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The game state class
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The game state class
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@ -53,8 +35,6 @@ class GameManager:
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# Only one game should run at at time
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# Only one game should run at at time
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self.is_running = False
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self.is_running = False
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self.new_game = True
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self.commands = [
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self.commands = [
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("braveball", self.start),
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("braveball", self.start),
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("resolve", self.stop),
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("resolve", self.stop),
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@ -87,15 +67,15 @@ class GameManager:
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"""
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"""
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database.close()
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database.close()
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# @check_is_running
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async def start(self):
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async def start(self):
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"""
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"""
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Start command - Starts a new game if there isn't already one running
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Start command - Starts a new game if there isn't already one running
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"""
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"""
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# print(dir(self.message))
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if self.is_running:
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return await self.message.channel.send("A game is already running")
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self.is_running = True
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self.is_running = True
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self.new_game = False
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# game.pitch_value is unknown at the start of the game
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# game.pitch_value is unknown at the start of the game
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self.game = Game.create(game_id=uuid.uuid4(), server_id=self.message.channel.id)
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self.game = Game.create(game_id=uuid.uuid4(), server_id=self.message.channel.id)
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@ -141,13 +121,15 @@ class GameManager:
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return int(pitch_value)
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return int(pitch_value)
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# @check_is_running
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async def stop(self):
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async def stop(self):
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"""
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"""
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Stop command - Stops the game if it is currently running,
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Stop command - Stops the game if it is currently running,
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saves the pitch value, and displays differences
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saves the pitch value, and displays differences
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"""
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"""
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if not self.is_running:
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return await self.message.channel.send("There is no game running")
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# How many valid guesses got placed?
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# How many valid guesses got placed?
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guess_count = (
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guess_count = (
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Guess.select()
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Guess.select()
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@ -191,13 +173,15 @@ class GameManager:
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self.is_running = False
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self.is_running = False
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self.game = None
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self.game = None
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# @check_is_running
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async def guess(self):
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async def guess(self):
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"""
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"""
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Guess command - Allows the player to add a guess to the current
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Guess command - Allows the player to add a guess to the current
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running game
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running game
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"""
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"""
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if not self.is_running:
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return await self.message.channel.send("There is no game running")
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value = int(self.message.content.split()[1])
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value = int(self.message.content.split()[1])
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if value < 1 or value > 1000:
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if value < 1 or value > 1000:
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return await self.message.channel.send(
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return await self.message.channel.send(
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@ -232,7 +216,7 @@ class GameManager:
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of the players and their points
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of the players and their points
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"""
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"""
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message = (
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message = (
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"Players, who played recently, with their points highest to lowest\n\n"
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"\nPlayers, who played recently, with their points highest to lowest\n\n"
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)
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)
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message += "Player | Total Points | Last Played\n"
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message += "Player | Total Points | Last Played\n"
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