From 353f858bac43d548ab9e6767403d084c59a4b065 Mon Sep 17 00:00:00 2001 From: c0de Date: Thu, 10 Nov 2022 22:40:33 -0600 Subject: [PATCH] Delete GameManager --- GhostBallBot/game/game.py | 257 -------------------------------------- 1 file changed, 257 deletions(-) delete mode 100644 GhostBallBot/game/game.py diff --git a/GhostBallBot/game/game.py b/GhostBallBot/game/game.py deleted file mode 100644 index 14724bc..0000000 --- a/GhostBallBot/game/game.py +++ /dev/null @@ -1,257 +0,0 @@ -#!/usr/bin/env python3 -# Copyright 2022 - c0de -# Licensed under the MIT License (https://opensource.org/licenses/MIT) - -# pylint: disable=no-member,not-an-iterable - -""" - A Context Manager / State Machine that keeps track of - a single game instance (there should only be one) in a - Discord channel -""" - -import uuid -import datetime - -# import dateparser - -from database.models import ( - database, - GameModel as Game, - GuessModel as Guess, - PlayerModel as Player, -) -from game.guess import ProcessGuess - - -class GameManager: - """ - The game state class - - This represents a game that exists in a channel - """ - - def __init__(self): - # Only one game should run at at time - self.is_running = False - - self.commands = [ - ("braveball", self.start), - ("resolve", self.stop), - ("guess", self.guess), - ("points", self.points), - ("help", self.help), - ] - - self.game = Game - - # Discord message - self.message = None - - # Discord client instance - self.discord = None - - def __enter__(self): - """ - Allows use of `with Game() as game` for try/except statements - (https://peps.python.org/pep-0343/) - """ - - database.connect() - return self - - def __exit__(self, exception_type, exception_value, exception_traceback): - """ - Automagically close the database - when this class has ended execution - """ - database.close() - - async def start(self): - """ - Start command - Starts a new game if there isn't already one running - """ - - if self.is_running: - return await self.message.channel.send("A game is already running") - - self.is_running = True - - # game.pitch_value is unknown at the start of the game - self.game = Game.create(game_id=uuid.uuid4(), server_id=self.message.channel.id) - - await self.message.channel.send("Send me your guesses with !guess ") - - def __stop_args__(self): - pieces = self.message.content.split() - - if len(pieces) == 2: - return pieces[1], False, None, None - - if len(pieces) == 4: - return pieces[1], True, pieces[2], pieces[3] - - return None, False, None, None - - async def update_pitch_value(self): - """Update game state database for closing arguments""" - # Determine arguments - pitch_value, has_batter, batter_id, batter_guess = self.__stop_args__() - if not pitch_value: - return await self.message.channel.send( - f"Invalid command <@{ str(self.message.author.id) }>!" - ) - - if has_batter: - player_id = batter_id[3:] - Guess.create( - game_id=self.game.game_id, - player_id=player_id, - player_name=self.discord.get_user(int(player_id).name), - guess=int(batter_guess), - ).save() - - # Save the pitch value - Game.update( - { - Game.pitch_value: pitch_value, - Game.date_ended: datetime.datetime.now(), - } - ).where(Game.game_id == self.game.game_id).execute() - - return int(pitch_value) - - async def stop(self): - """ - Stop command - Stops the game if it is currently running, - saves the pitch value, and displays differences - """ - - if not self.is_running: - return await self.message.channel.send("There is no game running") - - # How many valid guesses got placed? - guess_count = ( - Guess.select() - .join(Game) - .where((Guess.game.game_id == self.game.game_id) & (Guess.guess > 0)) - .count() - ) - - # Discard the game if there weren't enough players - if guess_count < 3: - self.game = None - self.is_running = False - return await self.message.channel.send( - ("Play closed!\n" + "However, there were not enough participants.") - ) - - message = ( - "Closed this play! Here are the results\n" - + "PLAYER | GUESS | DIFFERENCE | POINTS GAINED | TOTAL POINTS\n" - ) - - pitch_value = await self.update_pitch_value() - guess_processor = ProcessGuess( - game=self, pitch_value=pitch_value, message=message - ) - - ( - message, - closest_player_id, - furthest_player_id, - ) = guess_processor.process_guesses() - - message += ( - f"\nCongrats <@{closest_player_id}>! You were the closest!\n" - + f"Sorry <@{furthest_player_id}>, you were way off" - ) - - await self.message.channel.send(message) - - # stop and discard game - self.is_running = False - self.game = None - - async def guess(self): - """ - Guess command - Allows the player to add a guess to the current - running game - """ - - if not self.is_running: - return await self.message.channel.send("There is no game running") - - value = int(self.message.content.split()[1]) - if value < 1 or value > 1000: - return await self.message.channel.send( - "Invalid value. It must be between 1 and 1000 inclusive" - ) - - # Create player if they don't exist - player, _ = Player.get_or_create( - player_id=self.message.author.id, player_name=self.message.author.name - ) - - # Create the guess (or allow us to say update successful) - _, created = Guess.get_or_create( - guess_id=uuid.uuid4(), game_id=self.game.game_id, player_id=player.player_id - ) - - Guess.update({"guess": value}).where( - (Guess.game == self.game.game_id) - & (Guess.player_id == self.message.author.id) - ).execute() - - if created: - return await self.message.add_reaction("\N{THUMBS UP SIGN}") - - return await self.message.channel.send( - f"<@{ str(self.message.author.id) }> your guess has been updated" - ) - - async def points(self): - """ - Points command - returns a table ordered from highest to lowest - of the players and their points - """ - message = ( - "\nPlayers, who played recently, with their points highest to lowest\n\n" - ) - message += "Player | Total Points | Last Played\n" - - players = Player.select( - Player.player_name, Player.total_points, Player.last_update - ).order_by(Player.last_update.desc(), Player.total_points.desc()) - - for player in players: - message += ( - " | ".join( - [ - player.player_name, - str(player.total_points), - str(player.last_update)[:-10], - ] - ) - + "\n" - ) - - return await self.message.channel.send(message) - - async def help(self): - """help command - Sends a DM to the requesting user with available commands""" - - help_message = ( - "Braveball commands\n" - + "!braveball - Start new game\n" - + "!guess - While a game is running, add a guess" - + " (or update an existing one) from 1-1000\n" - + "!resolve - 1-1000 to resolve the game\n" - + " You can also add a batter's guess with: " - + "!resolve \n" - + "!points - Shows a table of the most recent players, and their scores\n" - + "!help - Shows this message" - ) - - recipient = await self.discord.fetch_user(self.message.author.id) - await recipient.send(help_message)