Add guess manager

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c0de 2022-11-10 22:42:30 -06:00
parent 3e98b025c7
commit 13eab14f17

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@ -2,149 +2,53 @@
# Copyright 2022 - c0de <c0de@c0de.dev> # Copyright 2022 - c0de <c0de@c0de.dev>
# Licensed under the MIT License (https://opensource.org/licenses/MIT) # Licensed under the MIT License (https://opensource.org/licenses/MIT)
# pylint: disable=unnecessary-lambda,line-too-long # pylint: disable=missing-module-docstring
""" import uuid
Handling all the players at the end of a game to make the game manager smaller
"""
import math from database.models import PlayerModel as Player, GuessModel as Guess
from game.manager import BaseGameManager
# Import game functions class GuessManager(BaseGameManager):
from database.models import ( """Commands that run when a player makes a guess"""
GuessModel as Guess,
PlayerModel as Player,
)
def __init__(self):
self.commands.append(("guess", self.guess))
super().__init__()
class ProcessGuess: async def guess(self):
"""
A helper class for the GameManager that handles the
logic for all of the players at the end of a game
"""
def __init__(self, game, pitch_value, message):
self.game_manager = game
self.message = message
self.pitch_value = pitch_value
self.difference = 0
self.difference_score = 0
self.guesses = [Guess]
self.guess = Guess
def get_guesses(self):
""" """
Get all guesses for this game as a list of combo Guess + Player models, Guess command - Allows the player to add a guess to the current
excluding invalid results, from lowest to highest value running game
http://docs.peewee-orm.com/en/latest/peewee/query_examples.html#joins-and-subqueries
""" """
self.guesses = (
Guess.select( if not self.is_running:
Guess.guess, return await self.message.channel.send("There is no game running")
Player.player_id,
Player.player_name, value = int(self.message.content.split()[1])
Player.total_points, if value < 1 or value > 1000:
return await self.message.channel.send(
"Invalid value. It must be between 1 and 1000 inclusive"
) )
.join(Player)
.where( # Create player if they don't exist
(Guess.game == self.game_manager.game.game_id) player, _ = Player.get_or_create(
& (Guess.guess > 0) player_id=self.message.author.id, player_name=self.message.author.name
& (Guess.player.player_id == Player.player_id)
)
.order_by(Guess.guess)
) )
return self.guesses
def update_difference_value(self): # Create the guess (or allow us to say update successful)
"""Store the difference between the player's guessed value and the pitch_value""" _, created = Guess.get_or_create(
Guess.update({"difference": self.difference}).where( guess_id=uuid.uuid4(), game_id=self.game.game_id, player_id=player.player_id
(Guess.game == self.game_manager.game.game_id) )
& (Guess.player == self.guess.player.player_id)
& (Guess.guess_id == self.guess.guess_id) Guess.update({"guess": value}).where(
(Guess.game == self.game.game_id)
& (Guess.player == self.message.author.id)
).execute() ).execute()
def update_player_total_points(self): if created:
"""Update player's total score with how many points they won this round""" return await self.message.add_reaction("\N{THUMBS UP SIGN}")
Player.update(
{
"total_points": math.floor(
self.guess.player.total_points + self.difference_score
)
}
).where(Player.player_id == self.guess.player.player_id).execute()
def get_difference(self, guess=None): return await self.message.channel.send(
"""Difference calculation, includes "loop over" effect""" f"<@{ str(self.message.author.id) }> your guess has been updated"
if not guess: )
guess = self.guess.guess
difference = abs(guess - self.pitch_value)
if difference > 500:
return 1000 - difference
self.difference = difference
return self.difference
def get_difference_score(self):
"""
Calculate points for the player based on how close
they are (within range of 0-500) to the pitch_value
"""
if self.difference == 0:
self.difference_score = 15
elif self.difference > 0 and self.difference < 21:
self.difference_score = 8
elif self.difference > 20 and self.difference < 51:
self.difference_score = 5
elif self.difference > 50 and self.difference < 101:
self.difference_score = 3
elif self.difference > 100 and self.difference < 151:
self.difference_score = 2
elif self.difference > 150 and self.difference < 201:
self.difference_score = 1
elif self.difference > 200 and self.difference < 495:
self.difference_score = 0
else:
self.difference_score = -5
return self.difference_score
def get_winner_loser(self):
"""Determine which guesses are closest and furthest from the pitch_value"""
guess_values = [record.guess for record in self.get_guesses()]
# Closest to the pitch_value
winner = min(guess_values, key=lambda guess: self.get_difference(guess))
# Furthest from the pitch_value
loser = max(guess_values, key=lambda guess: self.get_difference(guess))
return winner, loser
def process_guesses(self):
"""
Iterates through the guesses for this game, and appends to the message string
the results of how well that player performed this round.
Uses the pitch_value to determine the difference from their guess to the correct score
"""
winner, loser = self.get_winner_loser()
for guess in self.get_guesses():
self.guess = guess
difference = self.get_difference()
difference_score = self.get_difference_score()
self.update_difference_value()
self.update_player_total_points()
self.message += f"{guess.player.player_name} | {guess.guess} | {difference} | {difference_score} | {(guess.player.total_points + difference_score)}\n"
if guess.guess == winner:
closest_player_id = guess.player.player_id
if guess.guess == loser:
furthest_player_id = guess.player.player_id
return self.message, closest_player_id, furthest_player_id