2022-09-24 02:41:03 +00:00
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#!/usr/bin/env python3
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# Copyright 2022 - c0de <c0de@c0de.dev>
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# Licensed under the MIT License (https://opensource.org/licenses/MIT)
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import uuid
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2022-10-04 00:41:02 +00:00
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import dateparser
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2022-10-04 01:08:27 +00:00
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from database.models import database, GameModel, GuessModel
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2022-09-24 02:41:03 +00:00
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2022-10-25 01:05:21 +00:00
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2022-10-25 01:02:26 +00:00
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async def check_is_running(method, start_new_game=True):
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"""
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Decorator that determines if the game is running or not
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"""
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async def wrapper(self):
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if self.is_running and start_new_game:
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return await self.message.channel.send("A game is already running")
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elif not self.is_running and not start_new_game:
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return await self.message.channel.send(
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"There is no game running to add guesses to"
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)
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await method(self)
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return await wrapper
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2022-10-25 01:00:39 +00:00
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2022-10-25 01:05:21 +00:00
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2022-09-24 02:41:03 +00:00
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class Game:
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"""
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The game state class
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2022-10-25 01:00:39 +00:00
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This represents a game that exists in a channel
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"""
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def __enter__(self):
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"""
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Allows use of `with Game as game` for try/except statements
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2022-10-25 01:00:39 +00:00
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We are using this instead of __init__, they work very similar
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to each other (https://peps.python.org/pep-0343/)
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"""
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# Only one game should run at at time
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self.is_running = False
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self.commands = {
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"ghostball": self.start,
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"resolve": self.stop,
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"guess": self.guess,
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"points": self.points,
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"help": self.help,
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}
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2022-10-04 00:47:55 +00:00
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self.game = GameModel
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# Discord message
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self.message = None
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# Discord client instance
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self.discord = None
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2022-10-25 00:13:34 +00:00
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database.connect()
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return self
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def __exit__(self, exception_type, exception_value, exception_traceback):
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"""
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Automagically close the database
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when this class has ended execution
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"""
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database.close()
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@check_is_running
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async def start(self):
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self.is_running = True
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# game.pitch_value is unknown at the start of the game
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self.game = GameModel.create(
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game_id=uuid.uuid4(), server_id=self.message.guild.id
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)
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await self.message.send(
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"@flappy ball, pitch is in! Send me your guesses with !guess <number>"
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)
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def __stopArgs__(self):
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pieces = self.message.content.split()
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if len(pieces) == 2:
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return pieces[1], False, None, None
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elif len(pieces) == 4:
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return pieces[1], True, pieces[2], pieces[3]
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return None, False, None, None
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@check_is_running(start_new_game=False)
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async def stop(self):
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# Determine arguments
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pitch_value, has_batter, batter_id, batter_guess = self.__stopArgs__()
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if not pitch_value:
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return await self.message.channel.send(
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f"Invalid command <@{ str(self.message.author.id) }>!"
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)
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if has_batter:
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player_id = batter_id[3:]
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GuessModel.create(
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game_id=self.game.game_id,
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player_id=player_id,
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player_name=self.discord.get_user(int(player_id).name),
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guess=int(batter_guess),
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)
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# Save the pitch value
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self.game.update({"pitch_value": pitch_value})
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# TODO: Determine differences
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await self.message.channel.send(
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"Difference calculation is not currently available"
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)
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# stop and discard game
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self.is_running = False
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self.game = None
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@check_is_running(start_new_game=False)
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async def guess(self):
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value = int(self.message.content.split()[1])
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if value < 1 or value > 1000:
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return await self.message.channel.send(
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f"Invalid value. It must be between 1 and 1000 inclusive"
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)
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GuessModel.create(
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game_id=self.game.game_id,
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player_id=self.message.author.id,
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player_name=self.message.author.name,
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guess=value,
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)
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return await self.message.add_reaction(emoji="\N{THUMBS UP SIGN}")
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async def points(self):
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# TODO
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value = self.message.content.split()
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try:
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if len(value) > 1:
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timestamp = dateparser.parse(value[1])
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except:
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return await self.message.channel.send("Invalid timestamp. Try again")
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return await self.message.channel.send("Sorry, not implemented yet")
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async def help(self):
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# TODO: Add help message
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help_message = "help"
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recipient = await self.discord.fetch_user(self.message.author.id)
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await recipient.send(help_message)
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