mirror of
https://github.com/c0de-archive/pixoPython.git
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3787d7bae0
Don't change the destination pixel if it is already what it should be in the image
155 lines
4.5 KiB
Python
155 lines
4.5 KiB
Python
import time
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import random
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from board import TOTAL_DOTS, BOARD
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class Pixo:
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"""
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Class that provides ease of life methods for
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displaying content on the board.
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During boot, `BOARD.auto_write` is set to False,
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which prevents newly written data from immediately
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updating the content. Call `BOARD.show()` whenever
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you want content to be updated.
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"""
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def _random_color(self):
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"""
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Generates a random value from 0-224
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"""
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return random.randrange(0, 7) * 32
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def clear(self):
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"""
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Fills the board with a 0 value and updates
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the content, turning off all LEDs
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"""
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self.fill((0, 0, 0))
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BOARD.show()
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return self
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def fill(self, color):
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"""
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Fills the board with an RGB value, provided
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via `color` as either a list or tuple
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"""
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BOARD.fill(color)
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BOARD.show()
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return self
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def fill_image(self, image, show=True, slow=False):
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"""
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Fills the board with the provided `image`,
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which is a list of tuples containing RGB values
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When `show` is False, the board will not be updated
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automatically. This is useful if chaining commands
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together (such as setting the image, and then forcing
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a specific color for active pixels in the image)
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When `slow` is True, the content is updated pixel
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by pixel, rather than all at once
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"""
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for dot in range(TOTAL_DOTS):
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BOARD[dot] = image[dot]
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if slow and show:
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BOARD.show()
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if not slow and show:
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BOARD.show()
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return self
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def fill_random(self, slow=False):
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"""
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Fills the board with random RGB values
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When `Slow` is True, the content is updated pixel
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by pixel, rather than all at once
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"""
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for dot in range(TOTAL_DOTS):
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BOARD[dot] = (
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self._random_color(),
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self._random_color(),
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self._random_color()
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)
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if slow:
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BOARD.show()
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if not slow:
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BOARD.show()
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return self
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def blink_image(self, image, force=(), delay=0.3):
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"""
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Fills the board with the provided `image`,
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which is a list of tuples containing RGB values
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When `force` is set, it should be a tuple of
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RGB values; it will override all colors on the
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board that are active.
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`delay` is a float of how many seconds to wait
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before the board gets blanked out.
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To blink multiple times, call this in a loop
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"""
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if len(force) == 0:
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self.fill_image(image)
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else:
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self.fill_image(image, False).force_color(force)
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time.sleep(delay)
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self.fill((0, 0, 0))
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return self
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def force_color(self, color):
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for dot in range(TOTAL_DOTS):
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if BOARD[dot] != (0, 0, 0) and BOARD[dot] != color:
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BOARD[dot] = color
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BOARD.show()
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return self
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def transition_image_random(self, image, delay=0.2):
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"""
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Changes a random pixel to the value of that
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pixel on a newly provided `image`.
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`delay` is how many seconds to wait between
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changing each pixel
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Prevents the same random value from being
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selected multiple times
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"""
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already_changed = []
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while len(already_changed) < TOTAL_DOTS:
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dot = random.randrange(0, TOTAL_DOTS)
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if dot not in already_changed and not BOARD[dot] == image[dot]:
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already_changed.append(dot)
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BOARD[dot] = image[dot]
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time.sleep(delay)
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BOARD.show()
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return self
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def transition_image_dissolve(self, delay=0.2):
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"""
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Randomly sets pixels to black, giving the
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appearance of it dissolving away into the ether
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`delay` is how many seconds to wait between
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changing each pixel
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"""
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return self.transition_image_random((0, 0, 0), delay)
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# This doesn't give the desired cycle that a gaming keyboard would
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# def color_cycle(self):
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# for r in range(100, 200):
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# for g in range(100, 200):
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# for b in range(100, 200):
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# print((r, g, b))
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# self.fill((r, g, b))
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